Traditional Culture Encyclopedia - Traditional stories - Yuguka group

Yuguka group

Card name: [Lei Guang, light hound] alias: light dog/puppy.

Card Type: Effect Monster

Race: Beast

Attribute: light

Grade: 2

Attack power: 200

Garrison: 100

Effect: Reverse: You can destroy 1 card on the field. Send 3 cards from your deck to the graveyard.

Score: 3.5 (highest score 10)

Because it is a flip effect, at least 1-2 rounds are needed. In the worst case, it will be bounced back to the top of the card or card group, directly destroyed or sent to the cemetery, at least accumulating types. (If you erase some cards of 1, you can change them to 2-3 compressed card groups =. =) In the most profitable situation, you can open them and then liberate them to summon your period. Generally, it is 1-2, because it is the only 2 in the optical track, and the low-star coherent plug-in is 3.

Card Name: [Janice, Taoist]

Card Type: Effect Monster

Race: magician

Attribute: light

Grade: 4

Attack power: 300

Garrison: 2 100

Effect: The effect of the card named "Light Track" is to give the opponent 500 points of basic damage and restore 500 points of basic damage at the end of the turn when your own card group sends the card to the graveyard.

Score: 1 (A vase is a vase no matter how beautiful it is)

The PP chart on the bottom rail is the most useless effect of the whole series. If you don't have a love for variety shows, I suggest that everyone who wants to be shocked has more love than her. Just pretend you didn't see it. 0, it's gone.

Card name: [Luminas, summoner of light] alias: SS/ Youmi of light, that is.

Card Type: Effect Monster

Race: magician

Attribute: light

Grade: 3

Attack power: 1000

Garrison: 1000

Effect: 1 turn 1 time. You can discard 1 hand and summon 1 the monster named "The Road to Light" under 4 stars in your own graveyard. As long as this card exists in your own court, every time you end this process, send 3 cards from your own deck to the graveyard.

Score: 6 (survival stream 7.5)

Anyway, it is worthwhile to send three cards directly to the cemetery. The excellent ability of Guangdao to quickly pile up the cemetery made her live more practically. Baoza, who is still alive, can draw cards to earn more cards. But please pay attention to the types of cemeteries, only four kinds of cemeteries can come out ~

Card Name: [Lira, Magic Tutor of the Road of Light] Alias: Light Red Armor/Pseudo-monitor lizard Feather Sweep

Card Type: Effect Monster

Race: magician

Attribute: light

Grade: 4

Attack power: 1700

Garrison: 200 people

Effect: Change the card indicating that there is a face attack on one's own court into a face defense, and eliminate 1 magic or trap card on the other court. When this effect is activated, the card cannot change its form until the end of the next round. As long as this card exists in your own court, every time you end this process, send 3 cards from your own deck to the graveyard.

Score: 7 (opponent's backcourt dimension flow 8)

A member who has the ability to break the last piece in the light path, although there are some defects in changing the expression form compared with the destroyer (Red Armor), the effect of unlimited use with the final assault order is directly better than that of Shenying Feather Sweep, one of the four forbidden demons of that year! ! It is also to send 3 pieces to the cemetery, making 3 Lila 3 Luminasi common on the bright road. Generally, the most profitable way to play is to use Lumina Sitola. After Lila had a rest, she liberated and summoned her aunt to make sure that she wouldn't lose money ... Recommend 3.

Card Name: [Guangdao Paladin Jane] Alias: Guangmu Niang.

Card Type: Effect Monster

Race: warrior

Attribute: light

Grade: 4

Attack power: 1800

Garrison: 1200

Effect: When this card attacks an opponent's monster, the attack power increases by 300 in the damage stage. As long as this card exists in your own court, every time you end this process, send 2 cards from your own deck to the graveyard.

Score: 5

The attack occasion 2 100 is the same as the electronic dragon, but only throwing two cards to attack 1800 will really make people not take much, but there is no dedicated track search in TF3, so it is worthwhile to invest 2-3 reinforcements. The general card is 1-2.

Card Name: [Garros, Light Warrior] Alias: Light War.

Card Type: Effect Monster

Race: warrior

Attribute: light

Grade: 4

Attack power: 1850

Garrison: 1300

Score: 5.5

Effect: Every time a monster named "The Road of Light" other than "Warrior Garos of the Road of Light" gives instructions on his own scene, the effect is to send the cards in his deck to the cemetery, and send two cards in his deck to the cemetery. The function of this card is to send it to the cemetery. Every 65,438+0 monsters named "Light Road" draw 65,438+0 cards from their own deck.

If you find the loneliest card in it, it belongs to this card. The throwing effect needs to be coordinated with other cards. If you throw it to the same kind, you can still draw one, 1 reaches 0. Survivors can often see Galos's double-throw double-pump high-speed engine with Luminas. General 2, extreme survival shed 3.

Card Name: [Light Wolf Beast] Alias: Light Wolf/Big Dog/Photoelectric Dragon

Card Type: Effect Monster

Race: Beast Warrior

Attribute: light

Grade: 4

Attack power: 2 100

Garrison: 300 people

Effect: This card cannot be summoned normally. When this card was sent from the deck to the cemetery, it was specially summoned in its own field.

Score: 5.5

If there is no daylight exchange and summoner or even card replacement, you can't call it out. You may think this card is very bad, but if you try to throw it at a high speed with the survival stream, it is easy to jump only twice a round. If a summoner has to go to the cemetery and then jump up. This card can also be used for burying, but at present, there are as few as 5-6 external engines on the light rail as 7-9. Stupid buried search compressed income card also faces the problem of card position and thickness. Unless you are a 45+ traditional thick card rail, it is only recommended to take 2 and 3 out, which will only get stuck in the BOSS and only lead to the card sleeve waiting to be thrown away, except for some extreme survivors.

Card Name: [Little Angel, Bright Angel] Alias: Bright Aunt/Emperor.

Card Type: Effect Monster

Race: Angels

Attribute: light

Grade: 5

Attack power: 2300

Garrison: 200 people

Effect: When this card successfully summons a monster named "The Road to Light" as a sacrifice, you can send 4 cards from the deck to the graveyard, and at most 2 cards will be destroyed in the opponent's court.

Score: 8

If you think you will bleed soon, then your period is coming. Some people say that she is the Guangdi version of Guangdao, but Guangdi doesn't need a higher call for liberation to create an effect, but her time does. Guangdi can't attack after the other side draws 2 cards, but my aunt can only throw 4 cards for her deck and attack ... It's hard to say who is better, but from the pure track, my aunt is definitely much better than Guangdi. As a way to satisfy the ruling, the period is the most popular and the best choice to complete the task. It's hard to recommend 3 or 2.

Card Name: [Guangdao Longgulagis] Alias: Guangdong.

Card Type: Effect Monster

Race: Dragon

Attribute: light

Grade: 6

Attack power: 2000

Garrison: 1600

Effect: Increase the attack power and defense power of this card. The number of monster cards named "The Road to Light" in his own cemetery is ×300. When this card attacks a garrison to represent a monster, if the attack power exceeds that garrison, it will give the opponent a basic score for combat damage. When this card shows its existence on the surface of its own field, it sends three cards from the deck to the cemetery every time it finishes its own process.

Rating: 7.5 before 0809, and now it's 3 (gulagnis: tears streaming down her face ~ ~ ~ I'm not even as good as a puppy now ~ ~ ~)

Send 3 pieces, take the ultra-high attack and penetration defense in the medium term, and become the strongest main force in the cold wave promotion in the past. After the promotion is limited, it will be directly put into the cold palace. At present, the pure track is generally biased towards the 0-dragon February-March meridian, which makes many people almost forget its existence and bring at most one species together. Generally 0- 1. (But there are always exceptions, well ~ that's another story)

Card name: [Ernest] alias: Cheng (translated literally)/scum/scum/scum/uncle Cheng/uncle Cheng.

Card Type: Effect Monster

Race: Angels

Attribute: light

Grade: 4

Attack power: 1 100

Garrison: 1900

Effect: In your own master process, you can return the cards that exist in the scene to your hand. In addition, when your own scene indicates that there is a monster in the battle damage stage, you can send this card from your own hand to the cemetery until the attack power of the monster rises to the attack power of the other monster.

In the TF2 era, I once said that as long as there are scum, even if they don't do it, light real estate will still be popular in the future. Not many people believed it then ... now? Shouting "Ah ~ scum again! ! "Not less than 10 times a day. Therefore, regardless of the scum on school days, the hand cards are more exciting, and the cards that are knocked down and worshipped really deserve this title. (Ernest: shy ~ everyone: ORZ ... shameless is invincible. ) Generally, in the early stage of low-star orbit, you will rely on this card to create opportunities, and both the dead turn and the call of light can recycle this card, so that opponents always feel that they have been fighting scum before seeing the verdict. Generally recommend 2-3.

Card Name: [Dragon of Judgment] Alias: Trial/President.

Card Type: Effect Monster

Race: Dragon

Attribute: light

Grade: 8

Attack power: 3000

Garrison: 2,600 people

Effect: This card cannot be summoned normally. Only when there are more than four kinds of monster cards named "the road to light" in your own cemetery can you be specially summoned. You can pay 1000 basic points and destroy all cards except this one. When this card shows its existence on the surface of its own field, it sends four cards from the deck to the cemetery every time it finishes the process.

Score: before 0809, it was 1 1 (exceeding the standard), and now it is 10 (I believe no one doubts it).

It's not called Guangdao, but the boss of Guangdao people. To exaggerate, the light track only exists because of its appearance. (Except for fun, of course) After playing, the effect of black hole+big haze reminds people of Demers, the ultimate king of ritual cards, but only deducting 1000 blood and 3000 attack power is obviously more overbearing, and pushing the four kinds of tracks in the card pile cemetery is even more obscene. So in the current environment, it will naturally be weakened to the quasi-limit, but the track still continues to occupy the title of first-line booth, precisely because it is still scary, but there are fewer opportunities to get started, but the opportunities to play are still so common. You don't have to think about it at all, it's all 2 (in fact, there are more kinds of fun)

Matching card

Monster-

Card name: [electronic dragon] alias: electronic chicken/earthworm

Card Type: Effect Monster

Competition: machinery

Attribute: light

Grade: 5

Attack power: 2 100

Garrison: 1600

Score: 8 points for lane 6.

Effect: This card can be specially summoned from the hand card when there are monsters in the opponent's field and there are no monsters in the own field.

Caesar's soul is located, but it's too easy to fight, and it is suppressed into a restriction card. For the combat power that can't be high or low in the early stage of the track, you can consider putting this card in the middle. Limited card, only 1 can be pushed up and down.

Card Name: [Magic Guide Grocery Merchant] Alias: Grocery Merchant/Magic Miscellany

Card Type: Effect Monster

Race: Insects

Attribute: light

Grade: 1

Attack power: 200

Garrison: 700 people

Effect: flop effect: flop from the top of your deck, add the first magic or trap card you turn to your hand, and send the other cards you turn to the graveyard.

Score: 6 in that year, 3.5 now.

In those days, celebrities looked at this card from time to time when they pushed the cold wave. Celebrities massaged the cold wave and killed Su by the strong wind, and then quickly piled up cemeteries. This is also a light property. In the track with a large proportion of monsters, this card can be said to be the most fake track that can stack cards. It doesn't look like a problem, so I didn't choose it? In fact, this card is very early ...) The arrogance of frost wyrm is generally rare in the current environment, 0-3 depends on personal preferences.

Card Name: [Prophet of Creation] Alias: Prophet of Creation/Yujie

Card Type: Effect Monster

Race: magician.

Attribute: light

Grade: 4

Attack power: 1800

Garrison: 600 people

Effect: discard a hand, and monsters with more than 7 stars in their graveyard will join the hand. This effect can only be used once in a round.

When the wheel of death was blocked by the black dragon LV8 and the call of light was blocked by the king or artificial man, the royal elder sister came to help you out. (crowd: what if the effect is also taken away by blood d? Ben: I suggest giving up this game and changing to the hooligan on the side. =) Generally don't take it, at most 1.

Card Name: [Zombie Vehicle] Alias: Vehicle.

Card Type: Effect Monster Adjuster

Race: undead

Attribute: darkness

Grade: 2

Attack power: 400

Garrison: 200 people

Effect: Let a hand return to the top of the deck, and this card that exists in the graveyard will be specially summoned on its own court. Except in the game, this effect specifically requires leaving the scene.

Score: 10, track 8.5.

What? The carrier of evil and the road to light have advantages? Yes, in fact, it is different from immortality and darkness. Because the optical track has a strong ability to accumulate cemeteries, most of the carriers appear in cemeteries rather than cemeteries, and they are searched and buried, or caught by drawing cards. At the same time, the importance of the vehicles in the light track is not only the same, but also the big dog and the necromancer in the hand are returned at the end of the turn, and then the cemetery is pushed down to create an effect. All these make the carriers not infected in the mainstream, and the future of this card is bumpy, and the probability of being attacked by HX is quite high, but it can still be downloaded three times at present. Thick recommendation 3, high-speed recommendation 1-2.

Card Name: [Necromancer] Alias: Necromancer /4 people.

Card Type: Effect Monster

Race: warrior tribe

Attribute: darkness

Grade: 2

Attack power: 600

Garrison: 1300

Effect: Except this card exists in the graveyard, the number of attacks by other monsters is only 1 time.

Scoring: 6.5, track 8.

In addition to carrying bacteria, the necromancer has become the second largest external dark monster because the light path shines brightly in TF3. The opponent's monster is ineffective in one attack (pay attention to various types of brain damage), which makes the lower rail more capable of competing with other major card groups except roaring and scum. Suggest thick version 2-3, high speed 0.

Magic trap-

Card Name: [Daylight Exchange]

Card Type: Common Magic

Effect: Discard 1 a monster card named "Bright Road" from the hand and start it. Draw 2 cards from your deck and send them to the graveyard.

Score: 8

Drawing and throwing cards is a very powerful ability to earn cards. For the track that earned money by throwing cards in the early stage, the next 3 are basically not considered, unless the types and quantities of hanging are too few, consider 2.

Card Name: [Reincarnation of the Dead]

Card Type: Common Magic

Effect: discard cards 1 card. There are 1 monster cards in the cemetery.

Score: 8

It is a good card, which is more sacred in the rapid accumulation of cemetery ability. Restoring the ruling is the most important task, and it is also convenient to restore the trajectory such as scum. Generally, 2-3 is considered.

Card Name: [Handwriting will erase]

Card Type: Common Magic

Effect: After discarding the opponent's hand, draw the number of just discarded hands from their respective decks.

Score: 4

You can exchange hands and pile cemeteries, but the current environment will also help other popular mainstream cemeteries, such as the undead/dark attributes/dark circles pile cemeteries, to begin to work. So I suggest giving up this card in the current environment. Down 0- 1. It's also a restriction card, but good luck to those who jump into the dark world and despair.

Card Name: [Handwritten Breaking Kill]

Card Type: Quick Attack Magic

Effect: Both players send 2 cards to the graveyard and draw 2 cards from the deck.

Score: 5

The magical characteristics of small handwriting erasure and quick attack make it magical, but both opponents and themselves need to throw two cards first. In fact, the theme deck is flying all over the sky now, and this condition is really stupid. Unless you really need to play fast hand-changing tracks, it is recommended not to get off, just get off 3.

Card Name: [Just World]

Card Type: Terrain Magic

Effect: Every time you send a card of your own card group to the cemetery, you will put 1 light indicator on this card. Every time you add 1 light counter, the attack power of the monster named "Light Road" on the field increases 100. The surface side of the field indicates that the existing cards are destroyed by the effects of other cards, and instead, two light indicators are removed.

Score: 22:00 2:5.5.

The optical track version of the Colosseum and the sword fight only ends occasionally, and the optical track is fast and high output. I don't suggest going down. 0, unless one of the tips 2-3 will be magical, all of which are 2000+=. =.

Card Name: [Smooth Rapier]

Card type: equipped with magic

Effect: Only monsters named "Light Road" can be equipped. Equip monsters to increase their attack power by 700. When this card is sent from the deck to the graveyard, you can equip 1 monster named "Light Road" on your court.

Score: 2

It's better to bring three scum than just this one. Give it up. ...

Card Name: [Stupid Burial]

Card Type: Common Magic

Score: 5

Effect: Choose a monster from your own deck and send it to the graveyard. Then wash the card group and cut the card.

Bury big dogs, bury the types of bright roads that the cemetery does not have, bury angels/scum/adjudicate and change hands, etc. Anyway, the search category is better than the unexpected card drawing and pushing. But if the card is still alive, the speed of drawing and pushing the card is enough to ignore the value of the card in the space. Look at the play, one card didn't come down, and the next card was 2.

Name of card: [photoelectric adjustment]

Card Type: Common Magic

Effect: Select a 4-star monster, the light attribute indicates the presence on the field, and the selected monster can be adjusted as long as it indicates the presence on the field.

Score: 3

Well, I really saw someone not buying this card in order to play the same song with bacteria. If you think that the songs with bacteria are not pure, and you are all 4-star songs, you can consider this card. It is generally rare and not recommended. Call 2 or 3 times at most.

Card Name: [Surviving Treasure Miscellaneous]

Card Type: Permanent Magic

Effect: When you are specially summoned in the monster field of your graveyard, you can draw a card from the deck.

Score: 7

You know it's a good thing when you look at the limit. If you cooperate with Luminas and the big dog, it will often open the card gap. When you return with bacteria, you can't lose the card (but pay attention to the effect when you return to the necromancer and the big dog). I used to see that life was still a stream 3. In fact, I personally think that even if you can get 3, at most 2 is enough.

Card Name: [Great Cold Wave]

Card Type: Common Magic

Effect: This card can only be started when the main process 1 is started. Until the next card drawing process, the effects of magic traps on both sides cannot be used, started or covered.

Score: 6.5

Even if the ruling is overbearing, it is not immune from the magic trap. If your opponent likes the Third Oracle, or knows that he will cover the Third Naraku and wait for your ruling after changing sides, then the Great Cold is your inevitable choice. Generally, the traditional track pays attention to accumulation, and the ruling represents everything, so this card is more needed, but it can be ignored if it is in tune. 3 is recommended under the traditional storm category, and other 0-2.

Card Name: [Enhanced]

Card Type: Common Magic

Effect: Choose a warrior monster under 4 stars from your own cards to join the hand, and then wash and cut the cards.

Score: 6.5

Because TF3 is stupid, there is no special retrieval card [Light Mass Assault] containing the track of light, so it is necessary to add the track of light guarded by the false mother of light war and the necromancer to this card filter card set to speed up the stability of the hand.

Generally recommend 2-3.

Card Name: [Threat Roar]

Card Type: General Trap

Effect: The opponent can't attack the declaration this turn.

Score: 6

At that time, it was because of the bad luck of the second place and the miraculous effect of roaring that Guangdaoka Group snatched the champion from the popular swordsman. In the use of countless players, it has been proved that growling can effectively deal with sword fights, cats, A5 and even peers in the other round, and even earn cards. As long as you can draw cards, you have a chance. Procrastination is not necessarily a bad thing. Generally, it is full, and it feels more or does not need 0-2.

Card Name: [Call of Light]

Card Type: General Trap

Effect: Discard all your hands to the graveyard, and add the same number of bizarre cards in your graveyard to your hands.

It's also the time for the champion to explain to us, and there will still be something shiny that others think is stupid. Although it is a trap, it has to wait for the turn, and there are restrictions on hand and graveyard, but the trap attribute of light call can be launched in the opponent's turn, and the explosive force of changing N cards at a time is incomparable. Especially when your opponent is confident that you are three scum, two cures and three deaths, and the monster who attacked you wants to kill you ... Start this card and pick up three scum at a time. It is estimated that your opponent will bleed internally or even die directly. General 1-2 is enough. I'm really afraid that if my opponent hangs up DDY and Soul Dafa, there will be an extra 1 card.

Card Name: [Flash Phantom]

Card Type: Permanent Trap

Effect: Choose 1 monster with a "bright road" in your own grave. An attack indicates a special call. Every time you complete your own process, send 2 cards from the deck to the graveyard. When this card leaves the field, the monster destroys it. The card was broken when the monster left.

Score: 5

The light-track version of tomb raiding summons is different from tomb raiding summons, which can only pull the light track, but the side effects of pushing two cards play a role in helping to accumulate in the survival stream. Pay attention to the report of the other side king and two kinds of tornadoes. Survival stream suggestion 2, other 0- 1.

Card Name: [Light Rebound]

Card Type: Permanent Trap

Effect: Every time the monster named "Road to Light" has the effect of sending the card from its own deck to the graveyard, only 1 card is removed from the other deck of the game.

Score: 1

Instead of sending one except one, ok, it can be completely ignored. All zeros ...

Card Name: [Tracking Shield]

Card Type: Permanent Trap

Effect: When the monster named "Light Track" on the surface of your own field becomes the target of attack, you can send two cards from your own deck to the graveyard, so that the attack of 1 the other monster is invalid.

Score: 2.5

TF3, one of the famous bugs, can keep stacking cards, but from a practical point of view, this card is still not recommended. Roar and Necromancer Guard are more stable than this card.