Traditional Culture Encyclopedia - Traditional stories - Outdoor activities organized within the class or between classes, seeking games that can liven up the atmosphere and increase understanding and friendship among students. The approximate number of peo
Outdoor activities organized within the class or between classes, seeking games that can liven up the atmosphere and increase understanding and friendship among students. The approximate number of peo
Number of people: more than two people, more is better
Method: Before starting, each person to say a place name, on behalf of their own. But the place cannot be repeated. When the game starts, suppose you are from Beijing and the other person is from Shanghai, you have to say, "Drive ah drive ah drive ah drive a train, Beijing's train is about to start." Everyone asks, "Which way?" You say, "Shanghai." The person representing Shanghai will immediately respond by saying, "The train from Shanghai is about to leave." Then everyone asks, "Which way?" This person then chooses another object of the game and says, "To so-and-so place." If the other person hesitates a little and doesn't respond they lose.
2, pat seven order
Number of people: unlimited
Method: more than one person to participate in the number from 1-99, but the number of people to the number containing "7" or "7" multiples, not allowed to report the number of people to be patted the next one's The next person will continue to report the number. The next person will continue to report the number. If someone reports the wrong number or pats the wrong person, he or she will be punished for performing the program.
Excitement: no one can do this without making a mistake, even though it's very simple arithmetic.
3, officers and soldiers to catch thieves
Tools: were written "officers, soldiers, catch, thieves" four small paper
Number of people: 4 people
Methods: the four pieces of paper folded up to participate in the game of the four people drew out one, the person who drew the word "catch" to be based on the "catch", and the person who drew the word "catch" will be punished for the show. The word "catch" should be based on the other three people's facial expressions or other details to guess who took the word "thief", guess wrong to be punished, there is a guess to the word "officer" to decide how to punish the person who drew the word "soldier". The one who guessed "officer" decided how to punish and the one who drew the word "soldier" carried out the punishment.
Excitement: simple and easy, not subject to the restrictions of time, place and occasion
Disadvantage: the number of people is not easy to too much.
4, division of labor
Number of people: each group is limited to six people
Props: the host to prepare each group of six signs, written: mouth; hands (two); buttocks; feet (two) balloon (one for each group)
Suitable for: all of them
Game Methods:
1. Subgroups, not limited to a few groups, but each group must have six people
2.
2. The host asks each person in each group to draw lots.
3. First, the person who drew the mouth must blow up the balloon with the help of the two people who drew the hands (the person who drew the mouth can't use his hands to blow up the balloon); and then the two people who drew the feet lift the person who drew the buttocks to sit on the balloon to break.
5, trigger clock
Game rules:
1), in the whiteboard or wall drawing a large clock model, respectively, the clock scale mark out;
2), looking for three people were playing the clock's second hand, minute hand and hour hand, holding three lengths of sticks or other props (on behalf of the clock's hands) in front of the clock stand in a Column (note that the back to the whiteboard or wall, the players can not see the clock model);
3), the host arbitrarily said a moment, for example, is now 3 hours, 45 minutes and 15 seconds, to be played by three separate people quickly on behalf of the pointer props point to the correct position, the instructions of the wrong or the instructions of the slow people punished
4), can be repeated many times, can also be played by one person at the same time, the minute hand and hour hand of the clock, the minute hand and hour hand of the clock. It can be repeated several times, or one person can play the minute hand and hour hand of the clock at the same time to train the judgment and reaction ability of the performers.
6, bubble gum
The host called a number of people on the stage, the number of people is best to be an odd number, when everyone is ready, the host shouted "bubble gum" everyone to respond to the "sticky what", the host of a random thought of a body part, the stage will be a group of two people to each other. People on the stage should be a group of two people to contact each other with the part of the host said. For example, the host said the heart of the left foot, then the people on the stage should be a group of two people to the heart of the left foot in contact with each other. Those who do not find a partner are eliminated from the game. When there is an even number of people left on the stage, the host has to act as one person in it, so that the team always keeps an odd number of people. The last two people left win. Since the game is not technically or intellectually difficult, it can be a little tricky when the winner gets the prize, such as making him stand on a chair and physically express a word (it can be his name or something like that) or making him perform a show. This game should pay attention to, the host shouted body parts to have a certain practicability, if accidentally shouted out the upper lip, I am afraid that everyone will have to laugh.
I. Pass the toothpick
Participants in the game each draw a playing card, and then successively according to the order of the playing card sitting, holding the smallest (or largest) of the playing card for the first head, with the mouth of the toothpick, in turn, passed to the next person's mouth, not allowed to fall Oh, pay attention to the hand can not be borrowed or any tool to help, if it fell, then naturally be punished for it, pass a circle, after the game is not finished. Will pout half of the toothpick, continue to draw playing cards, according to the new order to sit down, then the next round of passing ...... continue to pout half ...... and then pout ...... more and more exciting (the disadvantage is a lot of) boys and girls do not agree with yo!)
II. Stealing the Sky Trap
Remember the movie Stealing the Sky Trap where Sin Connelly trains Zeta Jones to go through infrared?
This game is somewhat similar to the first production props to find some red rope (glass rope on it), the middle wear a paper cup to describe the bell, but also to prepare the blindfold according to the number of participants, and then prepare the background music disco. and then ask a few assistants on the stage pulling the rope, so that the participants first open their eyes to practice a little bit, and tell them that this is a very challenging game to test their dexterity and memory. and memory, after practicing a few times, blindfolded their eyes, the music played, let them go, this time the climax is, the host let all the assistants to take the rope away, you will see a very exciting show, pay attention to the side of the people can also deliberately mislead a little bit, say low, lift the feet and so on
Three. King game
First, each person divided into a number. Then, one person is drawn to be the king, and the king can order anything to be done, for example, number 1 and number 3 to kiss. Sometimes, it's two men kissing each other
Solitaire, the first person says hello good ah, the second person says, hello good ah, nice bright bright ah, the third person says hello good ah, nice bright bright ah, bright crystal crystal ah
Four, I love you VS shameless
Sounds a little "ambiguous", but in fact it's a practice session.
It sounds a bit "ambiguous", but it's actually a good game to practice your reaction.
Rules: people sitting in a circle, the rules can only say "I love you" to the person on their left, and "shameless" to the person on their right. Between two people can only be 3 times in a row dialog. If someone makes a mistake, he or she will be penalized.
Highlight: When the game reaches a certain speed, those who can't keep up with the reaction will often appear "I ...... shameless" or "No.... ...I love you" and other classic "confession".
5. Wubi squat
Participants will be divided into more than four piles, each pile of people holding hands in a circle, to each pile of people named by color or number, arbitrarily designated a pile of radish began to squat in unity, but also to read the words, and then designate the other pile of radish to do the same action, the goal is to be the same, and so on, but can not be immediately back to the finger.
To illustrate with an example. There are four piles of red, white, yellow and purple radish, white radish squatting first, squatting read "white radish squatting, white radish squatting, white radish squatting red radish squatting." After the chant, all the white radishes point their fingers at the red radish pile in unison. The red carrots will start squatting immediately and say the same thing under their breath, after which they can designate the next one but not the white carrots.
6. Two little bees
Reading: two little bees ah, fly in the flowers ah, fly ah ......
Action: two people face each other, 1. two hands as orchid finger-like spread arms up and down dance; 2. two hands for palm in front of the chest cross * dance; 3. out of the hammer scissors cloth; 4. the winner stretch The winner's palm as a slamming slap shape, mouth pronounced "pop"; the loser and the sound "ah ah"; not lose or win at the same time, the mouth as a "what is the" kissing shape.
Winning and losing: see the reaction speed, the loser penalty a program.
7. A frog
Participants form a circle and face the center. The facilitator reads "one", the next person clockwise reads "only", then "green", then "frog", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump", then "jump". "jump" and then "into" and then "water" and then "in" and then "flutter"; then "one"; then "one"; then "one"; then "one"; then "one"; then "one". "; then "two frogs jumped into the water flopping flopping" ...... and so on, can not keep up with the rhythm or the wrong person penalty program.
8. Grab a chair
The stage set three chairs, invite four people to come up, play DISCO music, four people with the music around the chairs, when the music stops grabbing chairs, not sitting to the elimination; minus a chair, the three continue the previous action, when the music stops grabbing two chairs, not sitting to the elimination of the person who sits; the last two people grabbing a chair, the person who sits for the win.
9.007
At the beginning of the game, one person pronounces "zero" and points to another person, who then also pronounces "zero" and points to another person, while the third person pronounces "seven" and points to another person. The third person will pronounce "seven" and point at one person with his finger as if he is shooting, the person who is "shot" will not pronounce the word and will not make any movement, but the two people next to the person who is "shot" will make the sound of "ah! But the two people next to the "shot" person should make a "ah" sound and raise their hands as if surrendering. -The person who made the mistake drinks!
(Note: Suitable for crowds, since there is no turn order, but a sudden pointing at one of the people, so the whole process must be in a state of tension, because you may be the next!)
9. seven, eight, nine
Two dice, a dice box, more than two people can play, take turns shaking the dice, each person shakes once then immediately open the dice, if the tail number is 7 is added to the wine, the tail number is 8 is half of the drink, the tail number is 9 is to drink a full cup, the other number of over. Taking turns, one person shakes it once, and it's possible that you'll only be able to add wine but not be penalized for drinking, but it's also possible that you'll have to drink one at a time, and that's up to your luck.
X. Dare
Participants each draw a playing card, taking care not to let anyone else see your card. The dealer designates the person who gets the card to perform a show. The program must be funny, for example, the person must go to the next table and ask for a glass of wine, or go to the stage and say to all the ladies in the room "I love you!". In short, the more ridiculous and exciting the program, the better. In the next round, the person who performed the program will be the dealer and continue to draw cards.
XI. Truth or Dare
The rules are almost the same as Dare, the difference being that instead of a program, the dealer assigns a question to be answered by the chosen person. As the name suggests, the answer must be true. Of course, the trickier and more secretive the question, the more fun it is, but be careful not to invade people's privacy.
XII. The big blindfold
By a person blindfolded play "blind", sitting in the "blind" on the left side of the person began to point to each person in the audience. When he points to one of them and one of the others, he asks the blind man, "Is this okay? ". If the "blind man" says no, he moves on to the next person. When the blind man agrees, the person he points to is the one chosen for the game. The "blind man" removes his blindfold and guesses who has been chosen based on the expression on each person's face, and no one involved can tell the blind man. Of course, it could be the blind man himself. The blind man has to come up with a topic or a program to be performed by the selected person. As with the dare, the more ridiculous and exciting the program, the better.
In the next round, the chosen person from the previous round will be the blind man.
XIII. Officers and soldiers to catch thieves
Appliances: four small pieces of paper with the words "officers, soldiers, catch, thieves"
This game is best played by four people. Four pieces of paper will be folded up, the four participants in the game, respectively, to draw a piece. The person who drew the word "catch" has to guess who is holding the word "thief" according to the facial expressions or other details of the other three people, and the one who guesses wrong has to be punished. The person who guessed the word "officer" will decide how to punish the person who drew the word "soldier".
XIV. Blindfold Drawing
All cadets are blindfolded with a blindfold, and then paper and pens are distributed, one for each person. Ask to draw their home or something else specified on the paper while blindfolded. When finished, have the participants remove their blindfolds to admire their masterpieces.
Have each person write their name on the other side of the paper before putting on the blindfold. After they have finished their drawings, hang all the pictures on the wall and have the trainees pick the one they drew themselves.
The instructor describes something verbally and has the trainees draw what they hear, blindfolded. Then they compare their drawings and think about why each person hears the same description but draws something different when they are working. (Teaching aids: blindfold, paper, pen)
XV. Cyclic phasing order
Appliances: none
Number of people: two
Method: the order word is "hunter, bear, gun", two people say the order word at the same time, at the same time as the last word to make a movement - the hunter's movement is arms folded; bear's movement The hunter's action is to cross his arms; the bear's action is to put his hands on his chest; the gun's action is to raise his hands in the shape of a pistol. The hunter wins the gun, the gun wins the bear, the bear wins the hunter, and if the moves are the same, we start over.
Excitement: the fun of this game is that both sides of the action of the big, very funny
Drawbacks: only two people's game
XVI. Count 7
An ancient game! But since old bottles can hold new wine, old games can be turned into something new!
Recall the rules of the old game: first there should be more people, 5 or more. Any one person starts counting, 1, 2, 3 ...... that way, and when it comes to multiples of 7 (7, 14, 21 ......) and numbers containing 7 (17, 27 ......) you have to Tapping on the table instead. Anyone who meets 7 but counts it out loses, and anyone who knocks on the table without meeting 7 also loses. People who have no sense of numbers are advised not to play this, it's easy to lose.
Then look at the new pattern: the beginning is the same, but, after counting the number of 7, to count backward! For example, the original is clockwise number, the turn of A is 7, he knocked the table, sitting on his left side of the B should be the next number of 8, no. Now it will become counterclockwise, from the A is 7, he knocked the table, the B should be the next number of 8, not! Now to become counterclockwise, by sitting on his right C count 8! This turn around, I promise you, turn the direction of the group will not be confused three times!
One more thing: only the first time you start counting from one. When the next person loses a drink, he can start counting, not from 1, but from any number less than 10.
Try counting from 6 ......
XVII. Fifty cents and a piece
Props: no need;
The venue: a little spacious can be, there is no special requirements;
Number of people: 10 or so people can be, more people are more fun
Personnel: there must be both men and women, the proportion is not limited
Referee: a referee is responsible for issuing a commanding officer
The rules are as follows:
Rules of the game are as follows:
The game is played in a number of different ways. p>In the game, the boy is a dollar and the girl is 50 cents.
Before the game starts, everyone stands all together, with the referee standing on the side. The referee announces the start of the game and calls out a number of money (such as 3 dollars 5, 6 or 8 fast 5 such), once the referee calls out the number of money, people in the game have to form a small team of that number in the shortest possible time, let's say that the number called out is 3 dollars 5, then you need to have a small team of three men and one woman or seven women or one man and five women or something like that. Please remember to move fast, because the resources are limited, there are few opportunities for personnel can be evenly distributed, so slow comrades may be less than a few dollars or a few cents and failed miserably, so the time to go out on a limb, see the five cents (mm) first strike; of course, the action of the fast staff do not pull people, there may be referees called 3 yuan 5, but your team has become 5, this time you need to kick people! The game is a good one, but it's a good one, and it's a good one, and it's a good one, and it's a good one, and it's a good one, and it's a good one.
Game essentials: reaction to be fast, the referee said out of the number of money, we must immediately know by how many men and women's teams can meet the requirements; action should also be fast, grabbing 50 cents and kicking a piece of both fast and hard.
Nineteen. Put coins
With a diameter of about 15 centimeters of glass (the best), but if more people can be used with a larger diameter cup, and then fill the cup with water, pay attention to is almost full, away from the mouth of the cup difference of one to two millimeters, and then each person takes turns to put a coin into the water, and then see who puts it into the water when the water spills out.
Game advantages: in the water and the mouth of the cup level the most nervous, it seems that the water is almost benefit out, in fact, can still put a lot, because the water has cohesion, this is a game that can be a lot of people to play together, but also simple and entertaining game.
Twenty. Phoenix Fly
Everyone sits in a circle, and everyone in the circle has a number number. Starting with 1...left/right clockwise will work .... For example, there are 12 people playing the game. There's Phoenix #1. His left is the 2nd phoenix. The left of the 2nd phoenix is the 3rd phoenix ...... until the left of the 12th phoenix is the 1st phoenix, at this time a person can arbitrarily call a number of phoenix fly, for example: No. 1 said that the 5th phoenix fly, after hearing the call on behalf of the 5th phoenix of the person "two hands on the shoulders of the left and right people, while stretching his head! and at the same time stretch his head. The person on the left moves his left hand up and down in a flying motion. The person on the right moves his right hand up and down in a flying motion." No. 5 calls out "No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly, No. 5 Phoenix Fly." At this point, the *Phoenix starts to stretch his head and screams "*Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies." The people on his left and right sides simultaneously move their right and left hands in tandem... Did not continue in time to perform the program.
Game 1: Sit on the balloon.
Each group of three people up to participate, two people blowing balloons, a chair in the sitting storm. The winner will be determined by the number of hours spent on 10 balloons.
Game 2: Pass the paper cups.
Each group out of 5 people standing in a line, each person's mouth in a paper cup, and then from front to back to pass the water, can not use their hands, all depends on the mouth and the head of the action, in the specified time according to the number of water passed to the end of the winners and losers.
Game three: top orange
Each group of two students up to participate in the prize orange on the head, can not use their hands to support, and then according to the host to arrange to do the action, such as across the stool, turn backward, sit down and stand up, in addition to each other in contact with each other is also allowed to use the means of scaring and other means of adhering to the length of the time to count the winners and losers.
This is a few of the more interesting, the other like the heart of the heart, grab the stool, drums and flowers on the need to say more about it.
Another key to hilarity is the penalties, the winner of each game receives a prize, and the last two are punished. The penalties can be written as a bunch of slips of paper and the penalized can draw lots. Here are a couple of really hilarious punishments.
1, learn the advertisement.
Everyone has seen the ads for Brain Platinum, so let him learn the movements of the animated characters in them, haha. Of course there are many more funny commercials, find them yourself.
2. Acting
For example, let him choose to "pretend to be an idiot, pretend to be innocent, pretend to be gay", no matter which one he pretends to be, it's all very nice, hehe.
3, read aloud
Prepare a very funny text, such as the paragraph "I am a pig, 。。。。". You can also do some funny action
4, kiss the table (column)
The punished person to kiss a designated table 5 times, this time it is best to have a camera waiting for, oh, out of the picture must be very wonderful!
The name of the game: teamwork, tension and relaxation
▲Purpose of the game: Through this game, let everyone realize the importance of teamwork. If a team wants to be successful, it must use appropriate methods, and this method not only includes the good use of effective resources, but also requires learning to listen to others, to communicate with each other to seek a tacit understanding.
▲The rules of the game: when the game begins, the hemp rope around their waist position, all the players put on a blindfold, in 2 minutes the rope around the designated graphics (such as squares, rectangles, parallelograms, trapezoids, rhombuses, triangles), in the process, the players can not be dragged hand in hand, can only be through the hemp rope each other, and the last round out of the graphics of the team will be the rope without deformation of the level of the place! Finally, the team will put the rope on the ground without deformation and let everyone see whether the graphics are similar, the fastest team to surround the graphics and graphics similar to the team won. The game is played by groups of people who draw lots to determine the order of the game and the graphics to be set up.
By the completion of the game shape and time evaluation of one to six, the most similar and the shortest time for the first place, followed by the second place, and so on. Six points will be awarded for first place, five points for second place, and so on, and one point for sixth place.
▲Game details:
Equipment needed: 10 blindfolds, a large rope, a stopwatch, a whistle.
Number of people in the game: each group sends 10 people, 6 groups **** there are 60 people to participate in the game, each group selected 10 people must first choose the group members who have not participated in the game.
Game time: 25 minutes (5 minutes to distribute materials and read the rules of the game, each group to play the game, *** need 15 minutes, 5 minutes to evaluate the results and make a summary of the game)
Traditional programs game program quite a lot of it, such as drumming, or a little bit of evolution, a few people sitting in a circle, high-five counting and so on (a circle of people in turn counting, 0 or 3) and their multiples to shut up and high-five! The first thing that you need to do is to make sure that you have a good understanding of what you are doing and how you are doing it.
Chinese idiom solitaire, can not catch up the penalty; or touch imitation of the lucky 52 in a picture of a guess, can not guess the penalty :)
Groups of people sitting in a circle, men and women sitting at intervals. Starting from A, to the right of the B said, I love you, or say shameless, no matter what A said to B, B said to A another sentence. When finished, say another random sentence to another person of the opposite sex. If A says I love you to B, then B has to say don't be cheeky to A. If A says don't be cheeky to B, then B has to say I love you to A. Then say a random I love you or don't be cheeky to the next one. And so on and so forth. If you call the wrong one then you are penalized.
If you're watching from the sidelines, you'll often see the following scenario:
A certain GG keeps saying I love you to a certain MM, and the response is a steady stream of "Shame on you".
A certain MM keeps saying "I love you" to a certain GG and "shame on you" to another GG.
A certain GG heard a certain MM say "I love you", coldly said "I love you" to this MM, was punished but happy.
This game is good, true and false, false and true, no one knows whether it is true or false. It would have been even funnier if the circle had been originally paired up.
"Emperor's will"
Suitable for a large group of L to relieve boredom, the effect is good, and is now recommended:
The rules are that each person draws a poker to have a unique number (i.e., the number of points of the poker card), and draws to the king of the person that is the "emperor". The person who draws the king is the "Emperor", and the two people can be determined to do whatever the Emperor wants them to do (no harm, no foul) by assigning two numbers. For example: A draws the king, assigns number 6 to lie on his back, and number 10 to do a number of push-ups using number 6 as a mat. You can imagine a variety of GGMM combinations, think of all sorts of neat tricks, laugh until you break 。。。。。。。
007
Play and rules: the game began with the selection of a person to issue an order: mouth shouting "0" at the same time with the finger of another person; be pointed to the person to issue an order: "0" and at the same time with the finger of another person, be pointed to the person: "7" while pointing at another person, the person pointed at; "Pop!" Hand cupped in the shape of a gun, pointing at the other person, the person pointed at can't move, can't scream, makes a show of being hit by the "gun", at the same time, the two people next to him raise their hands: "Aah!" (
The person who makes a mistake in giving the command or in the action should be given a small punishment (e.g., a drink), and then he or she will continue to give the command.
Features: practicing reaction, active atmosphere
Person chair
Format: collective participation
Type: icebreaker
Time: 5 minutes
Materials: no materials needed
Place: open space
Applicable to: all the activities of the people
Operating procedures:
1.
2. Place your hands on the shoulders of one of the players in front of you;
3. Follow the instructions and slowly sit on the lap of the player behind you.
4, after sitting down, then give instructions to the team members to call out the appropriate slogan: "For example, "Work together, go forward.""
5, it is best to carry out in the form of a group competition, to see which group can adhere to the longest time does not loose.
Looking at a certain post, there is quite a lot of content, share it with you~~but how come there is no reward points~no motivation la
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