Traditional Culture Encyclopedia - Traditional stories - Thirteen Hairpin Game Play
Thirteen Hairpin Game Play
1. Shuffle: first shuffle a deck of cards, take out the big and small king, the remaining 51 cards are divided into three parts: one part is 13 cards with points from 8 to K, which becomes "hairpin", and the other two parts are 19 cards each, one of which is black and one of which is red. The other two parts are 19 cards each, one of which is black and one of which is red.
2. Starting the game: At the beginning, all players draw a card, whoever draws the ace of spades will play first, and the order of play after that will be clockwise.
3. Rules of playing cards: Each time you play a card, you need to follow certain rules, that is, you can only play cards of the same suit as the previous player, or cards of the same suit in a straight line, and you can't play cards of different suits. If you don't have a card that you can play, you need to choose the "pass" or "next player draws" options. The game ends when a player has played all the cards in his hand, and the score is calculated.
4. Scoring rules: each "hairpin" card is worth 10 points, "hairpin" card a **** 13, so the total **** score is 130 points. In addition to the "hairpin" card, all the cards of hearts are negative points, each card of hearts deducted 1 point, the Q of spades deducted 25 points, the K of spades deducted 50 points, so the total score of a deck of cards is 0 points.
5. Winners and losers: When the game is over, whoever has the highest score is the loser, and whoever has the lowest score is the winner. If any player has a score of 0, that player is the 13th Hairpin God. If there is a player with a positive score, but lower than the score of the Thirteen Hairpin Gods, that player is the bottom.
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