Traditional Culture Encyclopedia - Traditional stories - The Secret of Go Terminology
The Secret of Go Terminology
The Secret Terminology of Go
Playing Go promotes the development of the right side of the brain and strengthens the brain's ability to synthesize and process information in a holistic manner, as well as enhancing memory. Here are some secret terms about Go.
The status of Go
Go is a treasure in the traditional culture of the Han Chinese people, reflecting the pursuit of wisdom of the Han Chinese people, and the ancients often used ? The ancient Chinese often used the term "qin and qi, calligraphy and painting" to describe the talent and cultivation of an individual. The ancient people used to talk about the talent and cultivation of an individual, of which? The term "chess" refers to the game of Weiqi. refers to the game of Go. Compared to the black-and-white world, Go is a favorite recreational and competitive activity of the ancients in China, and it is also the oldest chess game in the history of mankind. Because Weiqi combines science, art and competition into one, it has the characteristics of developing intelligence, cultivating the quality of will and the strategic and tactical ideology of mobility and flexibility, and therefore, it has flourished for thousands of years, and has gradually developed into a kind of international cultural and athletic activities.
Chess Tools
Chess pieces: Chess pieces are black and white. Most of them are flat and round (there are also double-sided protruding Ying's pieces). The number of pieces is 180 for each color. (See Chinese Go Rules (2002 edition)). The pieces are rounded. In China, the pieces are usually flat on one side and convex on the other, while in Japan they are often convex on both sides. Yunzi (云子), produced in Yunnan, China. Yunzi? has been favored by traditional players for more than 500 years. The more precious materials for chess pieces are agate, shells and so on.
Board: The board has nineteen equidistant, perpendicularly intersecting parallel lines, **** constituting 19?19=361 intersections (hereinafter referred to as the ? points?) . The disk is labeled with nine small dots called star positions, and the star position in the center is also known as ? Tianyuan. In handicap chess, the discs are placed on the stars. The board can be divided into ? The board can be divided into
? Sides and ? center-ventral? There are 13?13 and 9?9 chessboards in the Enlightenment study. Also, there are some in modern excavations that are rarer 15?15 and 17?17 way chess boards.
Chess clock: Also known as a timer, a timer can be used to limit a player's time in a formal game. Timers are generally not used in informal games.
Gamebook: A tool for recording games, usually in the form of a notebook.
Terms
Tip
Playing all the way diagonally up or diagonally down from one's own original disc is called a ? Tip? Since the tip is a small move, it is also customarily called a ? tip?
In practice, the Tip is a very solid move, and usually its shape is not too bad.
Long and Standing
? Long? is to continue to move forward against a piece you already have on the board. Long? It is generally used when you are in contact with your opponent, so that you can link your discs together and attack your opponent better.
? Stand? is the same as ? long? There is a subtle difference between ? Tate? mainly points to a move immediately down the board from one's original disc orientation or towards the edge.
There are times when a move can be described as either a ? long? or it can be said to be a ? standing?
Block
? Block means to block an opponent's incursion into one's territory or to prevent an opponent's discs from breaking out of an encirclement by placing one's own discs against the opponent's discs.
The function of blocking is the same as the meaning, which is to prevent the opponent from breaking into his own space, and to prevent the opponent's discs which are surrounded by his own from breaking out.
The term ? Block? is a common tactic when defending your side's interests. When mastered by a beginner, it can be a great improvement in protecting the empty space and eating the pieces.
And
? And? is to play next to each other on a line next to the original pieces on the board.
? And? can be played while in contact with an enemy piece.
And is generally used when strengthening yourself or connecting.
Top
? Top ? is a move that bumps against an opponent's disc, or in other words, plays on the head of a disc in the direction of the opponent's move.
A top is characterized by being strong, heavy, and having a tempo.
Tops come in many forms, including spikes and nose tops.
The top in front of a square piece is generally called the nose top, which is usually performed by taking advantage of the opponent's clumsiness and heaviness, and is more powerful than a normal top.
Climb
? Crawl? means that a player's discs, under pressure from the opponent, grow along the lower squares of the edge, i.e. the first or second line.
Crawl can be used for making live, connecting, occupying, searching for roots and so on.
Because the conditions of the climb are restricted to the low position, it is commonly used in doing work.
The simple climb also plays a big role in complex attack battles, and it is well adapted to searching for the opponent's bases because of its low position.
Guan
? Seki? is a move that is separated from one's original pieces on the board.
Chong
? Chong? This term refers to the practice of moving immediately after one's original piece on the board toward the opponent's ? The term "kanji" is used to refer to a move that is immediately adjacent to one's original piece on the board toward the opponent's "kanji". This is called "rushing" when you move at the empty intersection in the middle of the board. Chushing.
? Punching is often a way to use your strong side to block your opponent, splitting his moves into two pieces so that you can look for an opportunity to destroy him.
Jump
The shape of the jump is related to the shape of the ? Guan? shape is the same as the ?Off? shape, in that it is played on a square all the way from the original piece.
But what is generally called a kan implies an expansion into a wide area or the center of the belly, whereas a ? Jump is generally used when the two sides are in contact with each other, and it is most often used to escape from a lone disc or to hunt down the opponent's weak discs.
Fly
Fly is also known as? Fly It is a move in which the original piece is displayed in the same way as the original piece. The name is also used to refer to the diagonal intersections of the original pieces in the shape of the sun. is the diagonal intersection of the original discs in the shape of a zigzag.
The fly also takes the form of a ? Big Fly. It is a move at the diagonal intersection of the original discs in the shape of ? The "eye" is the name of the game. at the diagonal intersections of the original discs.
? Fly? The most specialized form is the ? Bishop Flying. The shape of the bishop is very similar to the "bishop" in Chinese chess. It is named after the shape of the "elephant" in Chinese chess.
? Xiangbufei? is a move where the diagonal intersections of the original pieces are in the shape of "fields".
Even further away than the Big Fly is the Super Big Fly, and even now there is a Super Super Big Fly.
Zhen
Zhen is a move in which the pieces of one side are positioned in the other direction in the midsection. Zhen?
Hang
? Hang? is also known as the Hanging Corner, and is a common method of layout.
Hanging is when one player already has a piece in the corner, and the other player moves one or two squares away from it. Hanging is the main method of moving in order to destroy the opponent's full possession of the corner and share the corner with the other player. Hanging on the third line is called? Low Hang? and a move on the fourth line is generally called a "high hang". High Hang. High hanging, low hanging, and then according to the horizontal distinction can be divided into one high hanging, two high hanging, one low hanging, two low hanging, small flying hanging, large flying hanging, etc.
Clip
? Pinch is a method of playing in which one player uses two discs to sandwich the other player's discs in the center of the game.
There is also the ? Pincer. It is called a "reverse pinch". counter-pinch? which is when one player's disc is pinned by the other player's disc, and the pinned player pinches the other player's disc from the other side of the board.
Break
? Break
? can also be called ? cut" is the process of directly cutting the opponent's discs from each other's discs. is a method of directly cutting through the connections between the opponent's discs so that the opponent's discs are dispersed.
Straddle
A straddle is when one player inserts his own discs into the opponent's skirmishers, with the aid of the surrounding discs. Crossing is sometimes used to cut off the opponent's connection, hence the term "cross-break". Cross-break" is a term used to describe a move that cuts off the opponent's connection. but this is not absolute. Trans? is sometimes used just for the sake of the game, depending on the situation.
Empty
? Empty? is the territory enclosed.
Tiger
? Tiger? is basically a move that builds on the original pointy two-disc △ point on the board, making it a ? The character "ping" is used to describe the shape of the character "ping". The word "ping" is used to describe the shape of the character "pinyin". The term "tiger" also includes the terms "tiger's mouth" and "double tiger".
The tiger and tiger are the empty crossings of the three tigers in the shape of a tiger surrounded by three sides, with the tiger's mouth facing upwards, i.e., towards the center, which is called the upper tiger, and with the tiger's mouth facing downwards, or towards the corners, which is called the lower tiger.
A double tiger consists of three discs forming two breakpoints, with the three discs being in the shape of consecutive tips, (△) so that the next move can form two tigers at the same time.
After understanding the meaning of the tiger and its `several' forms, one should then understand the role of the tiger and when it is needed in a game.
The tiger is used to connect the pieces on the board of your side, and is also a means of preventing your opponent's pieces from cutting off your side's connection, and is sometimes used in live chess, where it is often employed due to the elasticity of the tiger-shaped pieces, which makes it suitable for use as an eye.
The tiger can be used to connect, prevent breaks, and live in a game, so by mastering the tiger as a basic move break, you can turn a dangerous situation into a successful one in a game.
Squeeze
? Squeeze? It is the process of inserting a disc into the enemy's concentration of discs from the original discs, so that the opponent's original connected formations are broken or otherwise defective, i.e., the opponent is prompted to make up the discs, which has the meaning of making a tempo move. It may also be an empty squeeze, possibly at the tip of the enemy.
Split
? Dismantling is the process of taking the original square of the board and using it as a base. It is the removal of a move on the third or fourth line at intervals to the left or right, using the original pieces on the board as a reference.
The distance between moves is one move, two moves is two moves, and three moves is three moves.
Splitting is often used for expanding territory or gaining ground, and is also sometimes used for expanding territory, seeking one's own ground and searching for the opponent's ground. This is where the potential of the demolition is maximized.
Splitting is very common in layout and live work, and if a beginner can utilize it well in a game, he will have more advantages.
Forcing
? Forcing is basically a move that poses a threat to the enemy, and is similar to ? It is similar to "attack". It is similar to the attack, and is mostly used to take away the opponent's active base. It requires a background of your own pieces.
It is also used to stop the opponent from expanding his territory, and to pose a threat to the opponent as well.
This means of forcing is mostly used in the layout, and if mastered well, can take the initiative in the layout.
Seal
? Seal is a move that blocks the development of enemy discs to the outside. Its function is to prevent the opponent's discs from moving towards the center, and is similar to the ? Zhen? which is similar to ?
? Seal? It can also be described as blocking the way out for the opponent's pieces. It is often used in attacks.
Seals are very useful in a game, they are good for forming your own forces, and can be used for attacking, capturing pieces, and stopping your opponent's development. If you can maximize the efficiency of the seal, you will be able to play well in the middlegame and in the layout.
Points
A point in the narrow sense is simply a move that destroys the opponent's eyepoints, but a point in the broader sense has a wide range, and can be used in the following ways in a game:
1. As mentioned earlier
2. weak links? to help the opponent fix his position as soon as possible so as to avoid future variations.
3. To test the opponent's position.
4. To invade the opponent's position, starting from the depths, very severely.
5. Another way of saying point is to refer to a specific intersection on the board. For example, good point, main point, etc.
Tengnuo
Tengnuo is the tesuji used when the opponent's pieces are many and strong, and can be used in successive moves such as leaning, squeezing, breaking, etc., so as to give one's own pieces a place to take root.
Star
A star is a bolded point on the board, sometimes specifically in the corner.
Pin
Refers to the grades assigned after a Go game. In ancient times, China was divided into nine classes, called ? Nine Pins? The names from one to nine are: Entering God, Sitting Illumination, Specificity, Passing the Pantheon, Using Wisdom, Compactness, Fighting Strength, Ruoyu, and Keeping Clumsy. Now it is divided into ? Duan?
Joseki
The players of the past and present, after many games of practice, for the corner of the landing, and gradually formed a number of recognized better program, that is, usually referred to as the ? The first move?
Layout
At the beginning of a game, the two sides seize the key points, set up positions, and prepare to enter the middle game.
First move
In order to take the initiative and win the game, every move is called a first move. Sometimes it is even necessary to pay a considerable price in order to gain a tempo.
Making an eye
Also called ? do live? When one's group of pieces is surrounded by the opponent, one must make two ? The eye is the only way to save yourself from being eaten to death. in order to avoid being eaten as a dead pawn. This kind of? Eye? is a space where the opponent may not make a move.
Guanzi
Also called ? The end of a game. It is the final stage of a game, after the midgame battle, both sides of the territory is generally determined, there are still some empty space can play, then it is called? The closing of the game.
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