Traditional Culture Encyclopedia - Traditional virtues - How does the mage's arcane ball flow match the equipment skills?

How does the mage's arcane ball flow match the equipment skills?

1, there is a "custom skill" in the game settings, you can click it, and then you can't choose any skill except the left mouse button, and you can choose any skill from the other five keys ~ ~

2 and 3 together: The mage has many skill collocation routines, and there are also corresponding equipment choices, which are roughly as follows:

1), the traditional snake snow kite stream (secret snake, snowstorm, flicker, diamond, triple armor) adds another skill at will. Generally speaking, I still like to use an active offensive skill-electric ball. Passive use of magic mastery, cold-blooded, and the remaining one I prefer armor enhancement) The characteristics of this construction are that it is not easy to die if the net is not stuck, and the blood volume is kept at more than 20,000, which is conducive to triggering three knives. The second return is higher, preferably around 2000. The higher the dps, the better. The shortcomings are also obvious, and the efficiency is low. Everyone used it during land reclamation, because the equipment was poor at that time, and now no one wants the farm to be chased by monsters and die easily.

2), black people flow, that is, refresh the black CD with critical mass as the core, and always maintain 80% of the guardian state. Generally, there are one or two skills that can be used to brush CDs, such as electric balls. If the equipment is not good enough, you can add a wind or meteorite, and then prism armor (which can also be used for defense), guardian nova, blood-sucking weapon, passive criticality. I prefer armor enhancement and ghosting to the other two. This school has two ideas. One is to stand on a high-defense stake, which is suitable for low-difficulty and poor people. Even with a shield, you can play with black people. dps is only 45,000. Those who are difficult to hack are not very particular about defense (of course, it is not low to fight defense, but it is definitely not to take a shield), but to make up for the lack of defense with blood-sucking weapons and high-range blood collection, standing on the pile with high blood volume. No matter what kind of thinking, playing with black people is more important. Without moving speed, the black disc will soon break down. In this genre, the explosion rate is actually very important. If there is no explosion rate, you can't brush criticality. On the basis of high explosion rate, dps is added.

3) Infinite ice, the pursuit of high attack speed and high crit, generally now requires attack speed of 2. 1+ crit probability of 50+. The core skills are critical mass and freezing, and the skills of brushing cd are generally hurricanes and triple explosions. The remaining skills are generally diamond armor, electric armor and teleport. Passive critical, cold-blooded, look at the rest for yourself. General equipment is a lollipop suit (Gatto's wand and instruments), and then hit a certain hit recovery and defense on the jewelry pile with high speed (infinite ice is not stolen by life, but recovered by hitting it back, because the multi-hit effect of hurricane can easily trigger hit recovery; I think there must be a defense of 500 armor, and of course there must be at least 20 crits to return to the magic. The high-end 10pp team brushes monsters, and the infinite ice mage is more popular. Even with a single brush, the highest-end mage is generally infinite ice (of course, I have seen the abnormal 10pp Dharma machete, but it is extremely high-end ...)

4) Ore flow. I have never played this genre. I only heard people mention that the core skill is the rune of burying mines in secret passages, which is extremely harmful in an instant, but inefficient. It takes many mines to kill a monster. It is said that this school can bake cakes with both hands as weapons, because it doesn't need to attack speed, so the equipment is cheaper. You can search if you are interested.

5) other schools. There are many others, such as watermelon knife pie. Some people love watermelon Dao, and developed a watermelon Dao meteorite cover school. It is said that the efficiency is not bad; There are also some variants of infinite ice, such as black self-exploding infinite ice flow, which can kill elites by using the black man rune converted into 1600% damage. Infinite ice itself can brush a cd and basically explode quickly; There are also some low-level abuse sprees, such as ray streams. Personally, I don't think it is competitive, so I won't say it one by one.

In a word, in fact, except for Snake Snow and Kite Flow, other sects of the Secret Law have similar equipment requirements, all of which need certain resistance, armor and blood volume (personally, at least 400 resistance, 4000 armor and 30000 blood volume, of course, the higher the better), and a certain crit probability (crit is an important thing to mention dps, not to mention the passive nature of the Secret Law Master, and all crit-based creations must be made. A certain attack speed (low attack speed, too slow to start a hurricane, 2.0 or above is the best), and then a heap of dps, with an intelligence of 2,500 and a blast injury of 300 or even 400. Of course, to be high-end and pay attention to efficiency, you need to have recovery means such as life stealing, hitting back, returning the ball, accumulating a little crit and returning to the blue, and then increasing the moving speed to 25%, which is basically the same. Moreover, the high-end mage's equipment is similar, such as helmet Tara Xia or storm crow or Twilight (explosion of course), jewelry of three attacks (critical strike, attack speed and explosion injury), high-energy clothes Tara Xia's clothes, pants, intellectual Yin Na, shoes and ancestors, shoulder pads to ward off evil spirits, weapons, bugs, hammers or lollipops, and three deputies ... These are basically all these (I don't know how,

4. This version of the mage is very weak. Of course, the infinite ice of high-end wizards is still very strong, but the efficiency of middle-end wizards is very low. Barbarians are the darling of this version, basically the son of Blizzard. If you want to practice barbarians, hurry up. Only level 27. I'm practicing quickly again. But I always use wizards, and I don't like barbarians. The main reason is that barbarians have no pleasure in playing ... depending on personal preferences.

5, there is a treasure chest, everything is put in the treasure chest, and all the characters and items under the same account are open (of course, the expert mode is a separate treasure chest).