Traditional Culture Encyclopedia - Traditional culture - For the legend of Hearthstone, the chaotic priest card group shared it.
For the legend of Hearthstone, the chaotic priest card group shared it.
The deck is as follows:
Tactical thinking:
Before 3 fees, there were as many as 6 creatures with low attack and high health, which ensured that their hands could be replaced by low-cost servants. No matter whether it is first-hand or second-hand, no one in North County and Meat Stubby will use cards to solve the problem. In the next round, they will exchange BUFF cards for each other's servants, and cooperate with the professional skills of the pastor to protect the servants. Solving the realm with servants and controlling the realm with magic BUFF are the core styles of this priest card.
Single card analysis:
The fire of the mind-the fire of the mind is not a patent for grazing with one knife. In actual combat, this card is actually very useful. Whether it is a shield or a favor, it is not necessary to forcibly cooperate with the Holy Spirit. The function of heart fire is more used in killing, which can be used to solve the field when necessary, and at worst, it can also be used to reduce the opponent's attack power and cooperate with the field. Simply put, this is an advantage card, which has a strong ability to help control the field and kill, and it is almost useless when it is inferior.
Ogini's Soul Pastor-At first, the author brought two priests, trying to get them to cooperate with the Lord of the Rings to clear AOE, but the actual combat was not as ideal as expected. There is nothing to cooperate with Ogini except the ring, and Ogini is easily stuck and can't be treated, so I changed a photo of Ogini and replaced it with a dark believer. Ogini's role in this set of cards has also changed from cooperating with clearing the field to cooperating with controlling the field. In the face of slow occupation, we can also let O 'Ginny go on stage and send away a mouthful of corpse poison milk. Although there are many uses, it is enough for O 'Ginny to bring one.
Dr. Bangbang-I brought Dr. Bangbang because it would cost six yuan and two white cards to get the position of Queen, so I abandoned the Queen and brought Bangbang instead. Although Bang Bang has been targeted by street shooters, this version 5 is too easy to solve, and the queen's effect of lowering IQ is far less than the previous version. In actual combat, the author also brought a god officer, and the effect was confused with thunderbolt. Considering that most players don't necessarily have god officials, here we use bang to fill the position of high-cost orange cards.
Chaos-the most distinctive set of cards, with low cost but great use. At the earliest, the author used crazy alchemists to reverse life and blood volume. Later, it was found that there were many more things that could be done by changing a single bar that could only guard the field or change blood, and the price of chaos was the same. Because most of our servants are low-attack and high-blood, and now most of the servants on the market are high-attack and low-blood, it is very easy to actively change blood or directly kill. When there is no heart fire, it is easy to kill your opponent by changing blood after a BUFF. Although it is similar to grazing with one knife, after controlling the scene, the servant station with high volume can often hit 20+ damage easily. Chaos can be used for many purposes, and it is a good card in the field of priest control. I believe this card will be played better in the future pastor card set.
Shadow frenzy-give up the pain and switch to shadow frenzy because there are too many mechanical methods. In the face of mechanical methods, no AOE can move the rhythm, and only solving the field is the best means to counter mechanical methods. The first thing we should consider in the face of mechanical laws is that if we can't catch zombies with our hands, or if we catch North County but can't catch the BUFF card. In the face of knight, mage, hunter and warlock, Shadow Manic is a very, very good card, which is very effective for the mechanical method of ordinary hands. Faced with the mechanical laws that can be seen everywhere now, it is strongly recommended to bring one.
Battle details:
Theoretically, this card is used to restrict all fast breaks, so you should keep a 1 fee card for any fast break class. If you can BUFF, find a chance to BUFF to learn about the field and add blood. As long as your opponent is not a decepticon, it is still very simple to fight against fast break. Let me briefly talk about the more difficult battles.
The war between soldiers and slaves is moderately difficult. Although this version of the slave war is very strong, we have many cards to restrain the slave war. First of all, all kinds of AOE are enough for all kinds of slave owners to eat a pot. Secondly, most slave wars are under 3, while Shirakawa and Shadow Mania can control the field. In actual combat, it is difficult for slave owners to gain an advantage from this deck in the early stage. The only thing we have to do is stop him from stealing a wave of beheadings. Simply put, it is to control the number of servants in your field and ridicule him in time after the great emperor. In fact, everyone has fought the slave war for such a long time and has rich experience, so I won't talk about it here.
The Battle of Tortoise Shell is moderately difficult, and it is totally worthwhile to consume this set of cards. BUFF's servants can replace most of the defense servants without dying, and the pace in the first and middle stages will be much faster than that in the defense. As long as both sides are not so rebellious, they will be tired in the end, so they should always be prepared for fatigue.
No matter what soldiers you are fighting against, it is the last choice. If you are killed by a soldier, you may be overturned. Before killing your opponent, you need to kill the Lord. It is not difficult for the priest to restrain the soldiers himself and deal with any soldiers slowly and steadily.
Knight-Buddha riding is moderately difficult and difficult to stop in the early stage. Death and destroyer are in their hands. Shadow frenzy can solve the mystery well, and white can enlarge most of the servants who are ridden by the Buddha, but these control methods can not give the Buddha a great blow. Finding a servant who can stand on the field is the king of confrontation.
It's very important to find the creature with a fee of 1, because the knight can't get rid of your servant before the fee of 4, so it's very important to start being stiff in the North County. It would be much easier to fight if you can transition to ridicule. As long as you remember that you can shop in the early stage, don't check cards in North County, and waste your blood completely. Getting the knight scene is an advantage. When the challenger comes out, destroying him after breaking the challenger's three mysteries will hurt the knight's rhythm. If there are too many environmental knights, consider fine-tuning the cluster dispersion.
Druids.-it's hard. Druids are the natural enemies of priests whether the decepticons growl or not. Harvester Jia Xiongde 4 has no solution and can't consume druids. In actual combat, the author also loses more and wins less, mostly by stealing opportunities to kill people. Fortunately, under the fast-breaking pressure of Buddha riding and mechanical method, virtue is far less than before. If there are too many virtues in the environment, it is recommended to change other decks.
Summary:
Today's chaos has a good aiming function for all kinds of fast attacks, and there are also methods to deal with mainstream cards in the market. Although the intensity is not as high as expected, it is enough to eat fast break.
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