Traditional Culture Encyclopedia - Traditional customs - Game Features of Total War: Rome 2

Game Features of Total War: Rome 2

About civil war. There are 2 possibilities for civil war to break out, 1 is that your support is so low that civil war breaks out, 2 is that time has come to a certain period of time certain civil war. Then how to avoid civil war and keep your support is the key. Then this generation of pitiful translation leads to a lot of people have a misunderstanding, whether you recruit their own family generals or you go to assassinate or you go to marry a certain character, your support is off, you did not look at the wrong, at least are off, especially recruiting their own family generals, so if you don't want to fight a civil war in the early stage, don't recruit so much of their own family's generals. What? You're asking me what to do in the later stages when you're about to have a civil war? I'm not going to tell you to get that legion's soldiers under your own family general's name and then send that famous general and his guard to whatever Germanic ah whatever Gallic ah whatever Mediterranean!

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Civil War The conditions are divided into two kinds

1 is Rome and Carthage, the support rate is maintained at 20-30%, not easy to break out into civil war

1 is the other power, the support rate should be maintained at 70% or more

The higher the empire, the more demanding the support rate requirements, for example, at the beginning of the Rome, 0-70% is fine, to the last frame, if not in the vicinity of 25%. Civil war breaks out at any time.

The Roman **** and state was a time when Rome was growing by leaps and bounds. Having driven Pyrrhus and his Greek warriors from the shores of Italy, the rapidly growing ****he state showed his ambition with its powerful military machine. Rome, the dominant power in the Italian peninsula, was at a turning point in history, and in order to expand he had to try to conquer. Rome was bordered to the north by the Etruscan city-states, further north by barbarian lands, to the east by the Greek city-states, and to his south and west by the lands of the Carthaginians.  Since breaking away from the Etruscan kings around 500 B.C., Rome*** and the state gradually came to represent a unique power. Military service was obligatory for citizens, it was one of the most significant contributions they could make to the state, which allowed the militarism of the **** and state to germinate in the heart of the nation. The strength of the Roman army came mainly from their organization, discipline and strict tactical orders. Well-equipped and well-trained heavy infantry formed the backbone of the army. The young, lightly armored "hastati" (youths) formed the front line of the army, followed by the more experienced "principes" (adults), equipped with chain mail, and the oldest and most experienced warriors, armed with bronze breastplates, guarded the troops. The oldest and most experienced warriors, equipped with brass breastplates, guarded the rear of the troops and were called "triarii" (reserves). These formations were supported by cavalry called "equites".  As an optional force, Rome benefited from its excellent metalwork, enhanced its military development, and was able to arm more people to maintain social order. In addition to this, the player can choose one of the three heads of the Roman families to lead the development of the **** and the state: "The Julia" (the family of Julius, from which Julius Caesar was born), "The Cornelia" ( The Cornelius family, a bunch of Sibyls, Sullas, and Zinnas came from this family), "Junia" (the Junius family, Brutus, who assassinated Caesar, came from this family) (Actually, the division is still pretty much the same as the generation eh.) Each family would have different economic, military, and cultural bonuses. The Suvihui were a barbarian tribe that inhabited northeastern Gaul, it was made up of multiple Germanic tribes that practiced similar religions and **** in the same language. Like other barbarians, the Suvihui are very warlike and often cross the Rhine to attack their Gallic neighbors.

The armies of the Sauvéhui consisted mainly of infantry, and the Sauvéhui soldiers were relatively lightly armed with spears and swords, preferring to go into battle in simple clothing and armed with oval or hexagonal shields as opposed to armor. The Suvihui are near-legendary warriors, and even the bravest centurion would be terrified to face them on the battlefield.

The Germanic peoples were diplomatically isolated, and rarely traded with foreign races, except to sell their excess booty or slaves. Sueviway warriors would wear a headdress called the Sueviway knot (English: Suebian knot), while their chiefs would wear a hairstyle of the same type but more elaborate. The most important duty of a Suevi Hui chief is to keep the tribes together.

Like other Germanic tribes, the Suebians were adept at fighting and pillaging other factions in the forest. Since the Suvihui are made up of several smaller Germanic tribes, they get a diplomatic relations bonus with other Germanic barbarian tribes.

Under the command of the right leader, the Suvihui can become a formidable force who can easily conquer Britain, Gaul, and Iberia ......

The Suvihui were ruled by chiefs who had only one party. "Democracy, commerce, piety

The beating heart of Carthage*** and the nation is the city of Carthage itself, the main port and thriving trade center on the North African coast. Since starting out on its own, independent of the mother state of Phoenicia, the Carthaginian **** and State has quickly built up a formidable army and fleet and become a trading empire. The Carthaginians maintained the polytheistic beliefs of their ancestors. The Carthaginians believed in many gods, the most important of which were "Ba'al Hammon" (Baal), the ruler of the people, and "Tanit", the patron god of the city of Carthage. The main gods were "Ba'al Hammon" (Baal), the ruler of the people, and "Tanit," the patron god of the city of Carthage. Many people believed in these gods to the point of sacrificing their children to them at the temples.

Carthage was an expansive trading empire with a limited native population, and as such, their army consisted mainly of mercenaries. The core of the Carthaginians' land forces, however, was an elite force of Carthaginian citizens known as the Holy Regiment, and a formidable force of war elephants from the forests of North Africa. Skilled Carthaginian sailors maneuvered a fleet of fast, easy-to-control ships with sturdy battering rams and projectile gear. Since the 6th century B.C., the Carthaginians and Romans had traded and even fought side by side in the Pyrrhic War, although this was only to prevent Greek hegemony in southern Italy and Sicily, a war that probably turned out to be more favorable to Rome, with the Carthaginians gaining a foothold in Sicily and the Romans gaining dominance of the Italian peninsula. Today, tensions were beginning to rise between these two powers.  As an optional power, Carthage benefits from his location and great trade wealth, and as a democracy, also enjoys a high level of popular support, and players can choose to become one of the three main Carthaginian powers, with different military, economic, and cultural bonuses for each family. "Tolerance, Justice, and Profit-seeking" With the rise of the power of Asahis, the leader of the Parni (Parni) tribe. The Parthians were able to defeat the Seleucid dynasty, which was trying to upset the balance of the Hellenistic world, and seize control of the Parthava region. In the process, the Parthians rose to become an eastern empire that rivaled the Achaemenid dynasty, and one of the few nations that could rival Rome in terms of power and wealth.

As a tribal confederation, Parthia was known for its horses, nomadic bow riders, and heavy cavalry, which wore distinctive bronze or iron scale armor on both horse and man. For infantry, they rely heavily on Persian/Iranian mountain men, spearmen and raiders, and sometimes recruit Seleucid equipment and train mercenaries. The Parthians' culture was a mixture of Hellenistic civilization, Persian civilization, and indigenous characteristics, and their religion and philosophy was a mixture of Persian and Greek influences, with beliefs in both Greek and Iranian deities, and of course Zoroastrianism. Over time, the aristocratic elite grew and took possession of the fertile lands that were the main economic lifeblood of the country, and with the development of trade along the Silk Road, Parthian clerks were able to conveniently maneuver throughout the ancient world.  As an eastern power, the Parthians benefited greatly from the trade and cultural heritage of the Persian Empire, and tolerance of foreign cultures made it easier for them to expand their frontiers, but belief in Zoroastrianism meant disdain for slavery, which was detrimental to both economic production and the maintenance of public **** order. In war, the Parthians' great talent for mounted archery made them formidable when fighting in open terrain.