Traditional Culture Encyclopedia - Traditional customs - How does ZBrush do mapping and rendering? ZB tutorial on making maps and rendering graphics and texts

How does ZBrush do mapping and rendering? ZB tutorial on making maps and rendering graphics and texts

ZBrush is a software integrating professional digital sculpture, painting and 3D design. As a contemporary digital artist, it provides more advanced tools in the world. With its powerful functions and intuitive workflow, Zbrush has completely changed the entire 3D industry, allowing artists to create 3D animations at will. The stronger it is, the more people need to learn and use it! If you are looking around for learning tutorials, then I suggest you take a look at ZB quality video courses, which are carefully selected, systematic, high-quality and good courses that can be learned by novices and veterans ~

ZB tutorial on making maps and rendering graphics and texts;

1. Open AR, select 2048 map size, select rectangle, and create sketchpad. 2. Drag the text to the red area, and then copy another text. Click Mirror to export the picture. 3. Go back to Blender, drag the picture you just exported in, select the painting axis in your hand, press Shift+D, and press P to separate. 4. Close subdivision, press E key to extrude thickness after all selections, add materials, and delete redundant graphics. 5. Click UV, select the object, and then press and hold the slash key to display it separately. 6. Click Tab to enter edit mode, select all, select line mode, and then expand UV. 7. Select a line segment. If you want to select it continuously, cry and hold down the Ctrl key, and it will give you the shortest path. 8. Hold down Shift+E to select the marked sewing edges, select all and click UV to expand. If the UV is a little deformed, we will adjust its position manually. 9. Back to the view, Ctrl+R creates subdivision, Ctrl+R moves, and then subdivides. 10. Open the perspective to observe, then polish, use Cycles to render, and select GPU as the device. 1 1. Add an HDR, Shift+A selects the environment texture, and Ctrl+T rotates. 12. Turn on HDR, select an HDR, and basically illuminate the scene. Click the gear to enter the node, and click Enable. 13.Shift+A Add a light, add a surface light, and select negative z to rotate with the object. 14. Adjust the light intensity to 180 to add color to the background, reduce highlights and improve roughness. 15. Create a new material, delete extra colors and mix some metals, which needs to be adjusted slowly. 16.Shift+A adds an empty object, the cube GZ moves directly above the cow, and Ctrl+P adds the second layer. 17. Turn down the viewing angle for observation, fine-tune details, adjust the position of light source and color selection. 18. Select the output setting, set the sampling value to 300, turn on noise reduction, and then set the picture resolution. 19. Click the shortcut key F 12 to see the effect. After confirmation, click Save Image. Summary: About "How does ZBrush make maps and render? ZB textbook production and renderings related content "Feather rabbits simply share so much, and everyone should have no problem learning and operating! "If you think that graphic courses are not so easy to learn, then video courses are recommended! Video course learning, clear and orderly explanation, the most important thing is to be able to learn and master a knowledge point repeatedly! If you want to learn and improve ZB skills, just click the link: