Traditional Culture Encyclopedia - Traditional customs - From the birth of the game to the present, talk about the game and the real culture of those things
From the birth of the game to the present, talk about the game and the real culture of those things
Games are considered by many to be the "Ninth Art". Developers are willing to spend a lot of effort to build a wonderful world beyond reality in the game to fulfill the fantasy of the players. Players are willing to immerse themselves in these games to enjoy the joys and emotions brought by the virtual world.
And players can feel some elements of real culture in many games, such as the hip-hop culture in Watch Dogs 2, the spoof of the Statue of Liberty in GTA4, and the reflections on the Cold War landscape and multicultural impacts in Elysium Disco. Video games seem to be influenced by real culture to some degree, and the influence is far-reaching.
So what is the relationship between games and real culture? And how does real culture influence the development of the games industry?
Since their inception, video games have been marked by culture, and have been characterized by the nuances of an era. In the 1950s, when the prototype of electronic games was launched, simple tic-tac-toe and tennis games appeared in people's view as the main body of the game, and the basic forms of entertainment in daily life were presented on the screen. But due to technical limitations, they seemed more like experiments than "toys" for people to play with.
In the 1970s, video games began to be commercialized. From the easy-to-play Ping Pong to the space-faring Space Invaders, the choice of game themes gradually moved away from everyday sports and board games to incorporate sci-fi elements such as space, laser tag, and aliens into the games. Apart from the fact that the game machine itself has improved, a large part of the reason for the display of these contents is from external factors.
In the 1970s, when the US-Soviet Cold War was still going on, the emergence of many high-tech production methods contributed to the increase in social productivity, and people's fantasies about the future of science and the unknown influenced a large number of literary and artistic works. The success of the U.S. moon landing program led many people to fantasize about the world of outer space, which also y influenced many game developers at the time. For example, Space Invaders and Galaxy Warriors were part of the fantasy world of outer space.
After the 1980s, many of the game makers that have gone down in history began to write their own legends. Nintendo's FC consoles came out of nowhere, and many classic games blossomed during this period, with Super Mario Bros, Contra, Ninjago, and many others becoming childhood memories for many people. During this period, cultures from all over the world began to collide fiercely, and under the impact of the cultural wave, the cultures that people came into contact with became more and more diversified, which also had a huge impact on the game industry. Magic reality, ancient fantasy, science fiction and other themes began to shine in the game industry, and many people's dreams or fantasy scenes are shown on a game machine on a cartridge. Of course, due to the limitations of the gaming machine, many of the game scenes still need to rely on brainstorming.
With the development of technology, more and more games appeared on consoles, and the PC platform began to become the focus of many game makers; the dramatic changes in the international situation in the 1990s, and the impact of European and American pop culture, all contributed to the emergence of games that reflected the mainstream culture of the time. Many games gradually became richer and richer from just "fun", with fuller plots, unique gameplay, and a sense of realism brought to the players by the staggering quality of the graphics at the time, which became the main experience for many players when they played the games. For example, Tomb Raider, Half-Life, and other games were the product of that era.
As we enter the 21st century, the spread of international terrorism, localized wars, and political games between major powers have not only affected everyone around the world, but also the game makers who are looking for new works. Gamers are not only looking for more and more realistic graphics, but also something different from the previous games. These include themes, storylines, and other factors that are increasingly important to gamers.
"GTA" series, underground crime and the dark side of society has been enlarged, and even some over-exaggerated; "Horizon" "Ridge Racer" and other racing games, so that players can enjoy the reality can not be experienced in the speed and passion, and even try to underground car racing; "Call of Duty", "Battlefield" and other shooter games, many of the subjects involved in sensitive issues, will be some of the big countries or the group organization of the conflicts between the Infinite amplification ...... a variety of games gradually will be the elements of people's reality one by one out of the "transformation", in the form of electronic games to show it to the public.
In addition to this, the culture of each country has influenced the way game makers develop their own games. Unlike earlier games, today's games are much richer in content, and can therefore convey more content and detail. As a result, it is easy to differentiate between games by looking at their design style. They may be heavy, they may be tricky, they may be graphically stunning, and they may be different depending on the cultural environment surrounding the developer.
The multiculturalism of the 21st century, the interdependence of tradition and modernity, and the emergence of subcultures have led game makers to make changes that allow them to develop great work while also catering to the tastes of the masses. As a result, it is inevitable that the outward expression of each country's culture is attached to the games. At the same time, different games bring different cultures from different regions to different parts of the world, and both the game makers and the gamers are the purveyors of these cultures. In games, people are able to digest the culture faster than in books and movies.
Indie games are a great expression of the "specialness" of each country's culture. There are countless great indie games around the world today that communicate ideas or concepts in their own unique way.
Some indie games convey deep philosophies of life, such as the interpretation of growth and affection in the Monument Valley series; some indie games express anxiety and dissatisfaction with society, such as the simple reflection on life and modern society in Stanley's Fables; and some indie games simply make bold innovations in gameplay, turning the game into a complete "work of art". "Some indie games simply go for the bold and innovative gameplay that makes the game a complete work of art, such as the unique puzzle elements in the Deadly Border series.
A lot of indie games are y rooted in local culture, and this is especially true of Chinese indie games. Whether it's Chinese Parents, which focuses on the growth of young people, or Bright Memory, which is the "light of China" game that many gamers talk about, or Nishan Shaman, which has a strong local flavor, they all have a strong local flavor. Due to the influence of cultural differences between the East and the West, Chinese players often have a deeper understanding of the game than foreign players, and this geographical limitation is one of the characteristics of many independent games. It is also the influence of different local cultural factors that makes the world of games so colorful and different.
Indie games themselves are more "free" in their creation, and therefore have a sharper sense of modern culture than some of the big game makers' monumental works. Nowadays, the diversity of culture makes indie games very different in terms of content and form. On the one hand, this is due to the environment that the developers are in, and on the other hand, they are influenced by factors such as funding and teamwork, so indie games also have more external expression and unique internal characteristics. The characteristics of indie games themselves also make a lot of indie game developers more willing to use the games they develop as a kind of appeal to tell all players about their ideas and concepts. That's why the likes of Flower and Wind Waker are such great indie games with their own unique styles.
Art comes from reality and is higher than reality. As a form of artistic expression, the content of video games is also highly derived from reality. The cultural context of reality has a profound effect on game developers, and at the same time it changes the content and style of the games they develop.
The influence of the cultural environment on games in each era is as powerful as Apple's influence on the tech industry, or Confucianism's influence on the ruling class through the ages, while at the same time being as soft as some lyrical prose that presents the external elements of culture in the form of a game to the people. Video games are actually more like a dissection of the societies and cultures of different countries and regions, taking the best of what they have to offer and conveying what the developers are trying to say while satisfying the player's pleasure of "playing". It is for this reason that video games are inextricably linked to the cultural environment in which they are developed. Because that is where all the inspiration comes from, and that is one of the things that characterizes games as a form of artistic expression.
If all the peoples of the world lost their culture, video games would cease to exist. Real-world culture has had a profound impact on every development in the games industry, and will bring more y moving games in the future.
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