Traditional Culture Encyclopedia - Traditional festivals - What the hell is CS?
What the hell is CS?
Game production: Valve Software
Game type: First-person action
Similar games: Counter-Strike, Half-Life, Half-Life: Legion Fortress
System configuration: P166. 32 megabytes of RAM, 3D graphics accelerator card (recommended)
Release date: June 19, 1999 (CS Beta 1.0 )
Before 1998, I believe that almost no one knew that a game development team named Valve existed in the world, and then after that unforgettable E3 summer of 1998, I believe that almost no gamer Then, after the unforgettable summer of E3 in 1998, there were few gamers who didn't know its name: Half-Life was so powerful that even the most critical of people had to admit that it was an infectious game, and it was unanimously recognized by more than 40 media outlets as the "best game of the year," and was hailed as "a work of epic excellence" - Half-Life. Half-Life has been recognized by more than 40 media outlets as "Game of the Year" and has been hailed as "epic and brilliant" - Half-Life is a triple threat to the Quake and Unreal series in today's increasingly competitive action game market.
After Quake's massive global launch of Thor's Quest III: Arena and Unreal's strong push with Unreal Tournament, what have the geniuses at Valve been up to? Half-Life: Legion Fortress won the hearts of many players with its excellent teamwork mode, but it can only be considered a "classic" of the previous generation; Half-Life: Tit for Tat only allowed players to complete a role reversal in the game, with little innovation in the game itself. Half-Life: Tit-for-Tat is just a game that allows the player to complete a character conversion, and the game itself is not very innovative; Legion Fortress II is still shrouded in a layer of mystery, and it will take some time to unveil it. ...... However, Half-life fans should not be anxious, because just like the launch of TFC at the beginning, in fact, Valve has already been working with some talented players to make use of the "Half-Life" game's popularity, and the game has already been released. Valve has been working with some talented gamers to develop Counter Strike, an action-packed game that utilizes the Half-Life game engine*** to incorporate teamwork, squad tactical simulation, and near-house combat, among other great gameplay details.
Valve developed Counter Strike using a very popular "open" development model: every now and then they released a beta version of the game for players to download and test (some companies are stingy when it comes to releasing a beta when the game is 90% complete! (some companies are too stingy to even release a beta when the game is 90% complete!) The game has evolved from the original 1.0 version. The game has been upgraded from version 1.0 to version 6.0 (with a file size of about 43 megabytes), but Valve seems to be "not done" with the game's design and development, and hasn't publicized the process in any way. However, the game itself has been highly praised by the community of volunteer testers (including the author himself, of course) of CS (short for Half-Life: Strike Back.) Are you a fan of the game?
Game modes with "box office appeal"
Like Legion Fortress, the multiplayer mode in CS still pits two teams against each other. But the game seems a little more purposeful: whereas in TFC the blue and red team members just "kill" each other for eternity in the traditional Capture the Flag mode, in CS players will have the opportunity to take on the role of a fearless, forward-thinking law enforcement pioneer - a member of the Anti-Terrorist Commando Team (ATC), a group of law enforcement officers who are responsible for the deaths of the most dangerous people in the world, the most dangerous people in the world. Become a member of the anti-terrorist commando team, if you are "tough" and "bad" enough or if you want to realize your own "sinful dream" which may never be realized. If you are "tough" and "bad" enough, or if you want to realize a "sinful dream" that you may never realize (and hopefully will never come true), you can join a group of vicious terrorists and become a "nightmare" in the mind of the police - assassinations, robberies, bombings, kidnappings will become part of your daily life as an armed thug! Assassinations, robberies, bombings, and kidnappings will become part of your daily life as an armed thug!
Since the game uses Half-Life's game engine, there is no need to introduce the game's lighting effects, graphic details, and music and sound effects. Although the game mode of CS is quite similar to the famous police simulation game "Breaking Bad" series (whose latest representative work is "Breaking Bad III: Near House Combat" which has just been introduced by Ogilvy & Mather Electronics), there is still a big difference between the two essentially: in one mission scenario of "Breaking Bad III", the SWAT team members are only facing the bandits controlled by the computer's artificial intelligence, whereas in CS In the CS, the anti-terrorist commandos, who represent justice, face the challenge of "human bandits". Therefore, the game chooses the popular anti-terrorist activities with great "box office value" as the theme of the game, and uses the network multiplayer mode as the only game mode, together with Half-life's powerful game engine, it is no wonder that the "first feeling" of many players who have touched the game is: "I want to try it out", and that is: "I want to try it out". It's no wonder that the "first impression" of many gamers who have tried the game is that it's probably the most fun network multiplayer game in the world! To be or not to be
All players, upon entering the game for the first time, imagine that they will immediately be confronted with an intense battle scene. Instead, you'll be greeted by a shopping cart: every new player will be given a certain amount of money, which you can use to buy your favorite weapons. Of course, the types of weapons you can buy will be limited by the side you choose, for example, a policeman can't carry the "infamous" AK-47 on the street. If you have the means, you can also buy defense gear such as helmets and body armor (black stockings for the terrorists' heads are of course free, if you choose to join the terrorists).
In the latest version of CS 6.0, players will find three mission scenarios with different gameplay styles. In the first scenario, called Hostage, an anti-terrorist commando team must rescue a group of hostages held by terrorists -- or terrorists, if you lack the patience and care: the hostages are controlled by the computer, and you can't even tell if you've chosen to join the terrorists. The hostages are controlled by a computer and you have no control over their actions - in one operation, I played "fearless" and "brave" with my SAW in DF and stormed the terrorists' lair, even though I had no idea what I was getting into. I was able to break into the terrorists' lair, even though I was yelling at the hostages, "Police! Climb down!" but those who do not know how to die actually run around with the terrorists, the result is predictable, the hostages and terrorists in my muzzle all "evaporated" (in short, that time our team because of my recklessness and a big defeat).
The second mission scenario is "Bomb Plant/Defuse", where the terrorists have planted a bomb, and the anti-terrorist commando team has to defuse it within a specified period of time, and the terrorists, of course, can't stay idle -- they have to do everything they can to "defuse" the bomb. The terrorists, of course, can't stay idle - they have to do everything they can to "protect" their bomb. Of all the three scenarios, I personally found the third one, called "Assassination", to be the most playable: the Counter-Terrorist Commandos must escort a VIP to an evacuation point, and the terrorists' mission is to "terminate" the poor man. The mission becomes a "sniper battle" as the game offers several types of sniper rifles to both sides, and the commandos have to thoroughly search each room in order to make sure that the target reaches the evacuation point - a task that is not easy to do with a sniper. The mission has become a "sniper war" and the anti-terrorist commandos will have to search each room thoroughly in order to ensure that the target reaches the evacuation point safely - a fierce "near-house battle" will be inevitable.
PK can make money?
The game CS does not ignore the realism of the game while focusing on the entertainment aspect of the game. In the fierce shooting, as long as the player's body vital parts (chest, head) was hit by the bullet, then will immediately die - even if you wear body armor and wear a helmet, there is no guarantee that you will be able to escape from the "one-shot death" of the end. Players who begin the game are not sure if they will be able to escape from the "one shot kill" scenario. After being "killed", you cannot "respawn" in the game, you can only play the role of a bystander until the end of the game or until one side wins. In other words, if all players of one side are eliminated, the other side automatically wins the game. At the end of a game, all players who are still online will move on to the next mission scenario or repeat the previous scenario, with the player who won the previous battle receiving a larger amount of money (depending on how well they did in the previous battle), and the loser receiving a small amount of money to buy equipment. The side with more money will naturally be able to obtain better weapons and defense equipment, while the side with less money ...... This game design idea of "rich is richer, poor is poorer" is designed to let those "brave and strong" players in the game. The game design idea is to make those "good courage to fight strong" players in the game more use of brains, rather than just rushed and died in vain, thus fundamentally enhance the game of playability and strategy.
Great exhibition of light weapons!
While CS uses a Half-life game engine, Valve has carefully polished some key areas, and the weapons system is undoubtedly one of the game's most glittering points of light. The weapons system is one of the brightest points of the game. Players in CS can't see any of the weird "weapons of the future" that are found in traditional FTP games, but rather all of the weapons are derived from the real world. Moreover, the weapons in the hands of the game characters are reproduced in real 3D mapping: the shiny metal luster of the gun body, the black cold light at the end of the rifling, the angular, clearly contoured gun body structure and the muzzle of the different shapes of the flame will make the "gun-loving family" excited. What's more, players can change their role in the game at any time, depending on the configuration of their weapon and the situation: become a sniper or become a cover fire - depending on how well they understand teamwork.
While Valve Software still hasn't made any official statements about the final release date (it may never be released, but will be available to TFC players as a free download), or the way the game will be released (many speculate that Valve will release a Half-Life CS mission-based version of the game, just as it did with TFC), there is one thing that is certain: the game will be available for download at the end of the year. But one thing is for sure, the multiplayer team game mode will become a trend of MMOs and take root in people's hearts - TFC has already proved this well, and CS has already "developed" this game mode even before the release of the movie. The game mode has already been "popularized" by CS even before it was released. At this moment, I have a strong feeling that Legion Fortress II may become a milestone in the history of multiplayer team-based games. Let's wait and see.
From Daqing Oilfield Information Port
CS stands for Counter-Strike, and its Chinese name is Counter-Strike
In 2001, a game called Counter-Strike was released, and the frenzy of the gamers at that time could be described as white-hot, with all the cybercafes installing the game in a very short period of time. It is not an exaggeration to say that at least 95% of all computers in the country had or still have Counter-Strike installed, and the streets and alleys were filled with the sound of fierce gun battles, and players were discussing the same topics in unison - dumping guns, blind sniping, running, point killing, ballistics, and so on. It wouldn't be too much of a stretch to call 2001 and then 2002 the year of Counter-Strike in the computer gaming world.
In fact, the prototype of "Counter-Strike" is just a first-point-of-view shooting game called "Half-Life" expansion system, the legend is that two foreign players with interest in the use of the system of "Half-Life" developed such a self-indulgent thing, may be at that time who did not expect that this unofficial little thing will be in the shortest possible time popular around the world, becoming the most popular game in 2001. The success of Counter-Strike The success of Counter-Strike once again illustrates one of the truths of the gaming world, only the players themselves know what kind of game they want, and only the game developers who are in close contact with the players or who are players themselves can really produce the games that the players love. Counter-Strike's graphics weren't the prettiest at the time, and it could be argued that there was almost no plot or music, but it worked, and for one reason: it was fun.
When I was a kid, everyone, especially the boys, played this game. A group of kids were divided into two groups, and they were all holding toy guns, some of which were even paper-stacked, and the two groups of people were running around like crazy, simulating the sound of the gun with their own mouths, and making a show of shooting the gun, and then professionally making the faces and movements of the people who had been hit by the bullets, which, I think, is the most primitive form of Counter-Strike. Modern computer technology to this game to a more realistic system moved to our computers, that is, we now see the "Counter-Strike", which meets the vast majority of people when the dream of childhood, fast and clear mode of combat and simulation of strong firearms and weapons system, so that players regain the team spirit of the childhood game, mesmerizing, can not stop. This should be the reason why Counter-Strike is so much fun.
CS is now appearing in front of everyone as one of the many world-class e-sports competitions, making it more than just a game and a cause for many to strive for. Now more and more people began to cry for it and laugh for it.
Cs game shortcomings
Unrealistic. In cs, you can often see a team member climbing a ladder with a gun in both hands. What stuntman can climb a ladder with just his feet?
In the bomb disposal mission, the police will stare at the c4, a moment, the bomb disappeared. What kind of eye is that?
CS WEAPONS
Pistols:HK USP,
GLOCK 18
DESERT EAGLE
SIG P228
M92F
FN FIVE SEVEN
Submachine Guns:MP5A6
FN P90
Rifle:AK47
SIG SG552
M4A1
Styer AUG
Styer Scouting Rifle
AWP(L96A1)
G3/SG1
SG 550
FAMAS (cs1.6)
Galil Rifle (cs1.6)
Machine Gun:M249
Role
Terrorist:1, Phoenix International Drug Trafficking Organization (PIDTO)
2, L337 Krul
3, Arctic Avenger
4, Frog Snake
Special Forces:1, US Navy SEALs
Special Forces. U.S. Navy SEALs
2,German 9th Border Brigade (GSG9)
3,British Special Air Service (SAS)
4,French National Gendarmerie (GIGN)
China's first CS Men's World Championship team:WNV
- ---------- ---------- ---------- ----------
History of CS development
We divide the development of Counter-Strike into the following eras:
- Origins
- Beta period
- Official version
- Steam
- CS:S
Origins:
Counter-Strike, according to founder Cliffe, "is a game based on teams that play a major role: one team plays the role of terrorists, and the other team plays the role of counter-terrorists. Each side can use different guns and equipment, which have different functions. The maps have different objectives: hostage rescue, assassination, de-mining, bandit escape, etc". The game was born in the summer of 1999, with founders Jess Cliffe and Minh 'Gooseman' Le-who are still part of the growing Valve team.
Jess Cliffe
Better known as one of the two founders of Counter-Strike due to his active role in Steam and Valve, Cliffe's role in the game's production was primarily as: manager, 2D graphics, spokesperson, beta, sound effects, game design, and more. Game Design, etc. However, since the release of STEAM and Condition Zero, he has become more active on the Valve team in his spokesperson role.
Minh 'Gooseman' Le
The second of the Counter-Strike duo, Gooseman is known for being the head modeler for the game and creating all of the weapon models and player mechanics. Professional Gamer. His past projects include creating mods for the Quake series, such as Navy Seals and Quake Action 2
From a critic's point of view - Counter-Strike uses Half-Life's engine to create mods to compete with other games. The goal is to bring players in an online gaming environment that mimics the shooting of real weapons in dynamic team battles - Counter-Strike has accurate maps that mimic reality and a wide variety of game levels.
Beta Period:
Counter-Strike was released to the market on June 19, 1999, after an initial beta period. What began as a series of beta releases culminated in the game we see now.
We take a look at the entire history of the beta as it evolved, by discussing the major changes in each version, exploring the detailed core material, and drawing a rough outline of each version.
Beta 1.0
This was the first version of Counter-Strike, released on June 19, 1999, with a very small number of maps alone in the game (cs_siege, cs_mansion, cs_prison & cs_wpndepot). This period of the game has very noticeable bugs in the character models, weapons and client system.
Counter-Strike only has the Hostage Rescue game level, which is important to highlight - as the maps starting with DE_ that house C4 do not exist. Because of this, players have only a handful of weapons at their disposal. These include the USP, Glock, Shotgun, M4A1, MP5 Navy, TMP, AWP and M249 Para
Roughly a week after the release of the first Counter-strike beta, a second beta was released on the 27th of the same month. The upgrade consisted of the first step of bug fixes (which already made the game very polished), and a week after its release, the following fixes were very successful according to player feedback:
- Increased server stability - Reduced system crashes
- Fixed bugs in resetting ammo and armor
- Added the now very popular "mp_strike" feature, which is now available on the Counter-Strike platform. Added the now very popular "mp_friendlyfire" command
- Fixed map rotation overflow bug
- Fixed cs_siege cs_wpndepot map section overflow bug
- Added new maps: cs_assault cs_desert
Beta 1.2
Beta 1.2
This is the first time that a new map was added to the server. /p>
Released on July 20, 1999, about a month after the previous release, this beta was more of an "optimization upgrade" than a series of bug fixes. Unlike other upgrades, this one did not add new maps. However, the following has been added:
- Added a 5-second hover time at the beginning of each game to eliminate rushing tactics
- Added kicking options for both server admins and players
- Added Kevlar firing points
- Introduced a mechanism to reduce the accuracy of jump shots
- Optimized the money system
- Added a new "optimization" feature to the game that allows you to use the game's maps and maps as you wish. p>
- Increased the range of flashbangs
Beta 2.0
Despite the name Beta 2, this was actually only the second version of 1.2 - an upgrade that included more content than any other upgrade between neighboring versions. It was released on August 13 of the same year, about two months after the first version. This beta was widely controversial due to the implementation of new weapon diversity; including the addition of the now beloved AK-47 and Deagle. we also saw the introduction of silencers for the USP and M4A1, which were just as beloved as the optimization of the models.
Here's a list of what's changed during this very important beta upgrade:
- As mentioned above, three weapons have been added: the Sig 522 Commando, the AK-47, and the Desert Eagle
- Silencers have been added to the USP.45 and M4A1.
- A very useful upgrade that adds a per-game timer and a score sheet
- Introduction of night vision
- Optimized character models
- Adds bind-key functionality
Beta 2.1
This update was released just five days after Beta 2: very few bug fixes were made, < /p>
- Added new version of cs_assault (compatible with hlserver.exe)
- Added scientist character model to hlserver.exe
- Fixed bug with debris in the TV screen (cs_alley will no longer have a TV screen)
- Fixed bug with dropped weapons
- Fixed bug with dropped weapons. p>
- Fixed the price of the AK-47
Beta 3.0
A month after the release of the 2.1 BETA version, BETA 3 arrived. With tons of improvements and bug fixes, CS is growing by leaps and bounds. The most important and useful improvement in this version is the addition of the radio system. Players can now be able to communicate in a more realistic way - speaking in terms related to counter-terrorism. Along with this comes the addition of knives, which did not exist in previous games.
One of the more interesting aspects of this release is the addition of grenade impact. In this early beta, grenades not only stun you, but can also give you some damage due to grenade fragments. Here's the list of upgrades:
- Added armor and helmet combo protection
- Greatly improved the artificial intelligence (AI) for hostage walking
- Added firing fragments to flashbangs to create destructive force
- Added a new weapon: the P90 auto-rifle
- Added radio systems
< p>- Modified scoreboard- Modified Birdshot
Beta 4.0
The most intriguing version of BETA 4 was released on November 5, 1999, after the elimination of intermediate steps such as 3.1beta and other "temporary upgrades". It was a smooth and significant upgrade that also retained a large number of changes, improvements, fixes and upgrades. One of them was the addition of a weapon, a weapon that I think is a common piece of equipment that modern players can't live without: the High Explosive Grenade (HE). But that's not the most important thing that's changed either.
The most important change to CS in this beta is the addition of mine-disarming missions, or the "de" system. There is now a new mission in the game levels: instead of hostages, the T or CT team will place or dismantle C4s. This ended up being the most popular race mode in Counter-Strike, and I think that's why the game became so popular.
Here's the full list of changes:
- Added the Sig P228 pistol and Steyr Scount rifle.
- Added new in-game mission to dismantle C4 explosives
- Added High Explosive (HE) grenades
- Modified Hostage Rescue mission
- Modified Vote Kick system
- Changed value of monetary rewards for rescuing hostages.
- Added cs_station, de_nuke, de_dust, de_prodigy maps
- Fully automated flashbang.wav replay.
- Addition of new hostages to cs_ship, cs_siege, cs_tire maps
Beta 5.0
Because version 4.1 simply had very few server-side fixes, we'll omit the introduction and move on to the next, more heavily modified, section: beta 5, released a few days before Christmas in 1999. Beta 5 was released a few days before Christmas 1999, and it was a version with similar changes to the previous one. beta 5 contained a lot of streamlining of the original system - these changes improved the new C4 missions, made them more realistic, and increased playability.
New weapons, new maps have been added, as have new character models, improved visuals like the HUD, and a few other gameplay changes. What I'm trying to say is: when these upgrades are a collection of small changes, from small to big and thus for the game as a whole is a huge change.
- Added Benelli XM 1014 fully automatic rifle
- New hostage model and two new character skin maps
- Added a new CT character model (SAS)
- Added CS_BACK and de_train
- New HUD icons
- Added purchase area and bomb target area to the map's HUD
- C4s can only be planted in dedicated bomb sites
- CTSs take 10 seconds to disarm without minecrackers
- CTs take 5 seconds to disarm with minecrackers
- Added a progress bar to indicate the progress of disarming bombs
- Added a progress bar to indicate the progress of installing bombs for Ts
- Added a progress bar to indicate the progress of installing bombs for Ts
- Added a progress bar to indicate the progress of installing bombs for Ts
- Successful defusing also means Counter Terrorists win the round
- C4 can be thrown to other teammates
- New radio messages and a collection of keys for the radio
- Ability to hear other players loading bombs.
Beta 6.0 to 6.6
After BETA 5 there was BETA 5.2 with only a handful of changes, and with that came a series of upgrades in BETA 6. I'll be putting together a summary of the series of betas in Beta 6.0 to 6.6 to explain it.Beta 6.0 was first released on March 3, 2000,... It was a new milestone in the development of Counter-Strike.
Changes made during this time period went a step further by eliminating a handful of bugs that existed in the original game, allowing players more gameplay features. The different types of changes and associated specifics are listed below in separate categories.
Weapon system changes:
Only a few weapon types were added in 6.0-6.6.
- Added MAC-10
- Added Steyr Aug
- Added smoke grenades
- Re-enhanced night vision goggles.
Character model and map changes:
- Added left-handed right-handed gun holding
- Added new teammate radar tracking locator
- Added new bandit Arctic character model
- Added new cop GIGN character model
- Added as_oilrig, as_ riverside, cs_747,de_cbble.bsp, de_aztec.bsp, cs_italy maps
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