Traditional Culture Encyclopedia - Traditional festivals - Scholars go away and come back crossword puzzle
Scholars go away and come back crossword puzzle
Riddles mainly refer to cryptic phrases that allude to things or words for people to guess, and can also be extended to things that contain mysteries. Riddles originated from ancient Chinese folklore and have evolved and developed over thousands of years. It is a cultural product created by the collective wisdom of the ancient Chinese working people. The following is my compilation of the scholar far away and see the return of the word puzzles, only for reference, we take a look at it.
Answer
The son under the character of learning is gone, and then that see is underneath, which is the character of a Jue.
Expanded reading: the direction of the development of traditional Chinese crossword puzzles
[Abstract]:
Accompanied by the progress of the modernization process and commercialization of the society, the development of the digital media has become more and more rapid, and the traditional culture of China has been subjected to the impact of the external forces since the modern era, and many excellent traditional cultures have been affected by the impact of the external forces. But nowadays, people have a strong ability to accept new things, and the way of acceptance is more direct, only the traditional forms of expression can not meet people's needs. And the direction of this research is how to combine the traditional Chinese crossword puzzles and digital media, with a novel way of expression to explore a new road for more traditional culture to provide a development direction.
[Keywords]:
Anagrams; Digital Media; Games; Puzzles in Puzzles; Animation
1. As we all know, Chinese characters are the cornerstone of Chinese culture and one of the most beautiful words in the world. If we don't consider its deeper meaning, just from the perspective of its visual effect, Chinese character is also a kind of two-dimensional plane graphics. Since ancient times, China has had a tradition of "playing with words", and Chinese character puzzles are a kind of word game that focuses on the structure of Chinese characters. It is a riddle that uses one or several Chinese characters as the answer. This kind of riddle is written either by utilizing the law of word formation of Chinese characters, or by utilizing the characteristics of certain aspects of the shape, sound and meaning of Chinese characters, so that it appears to have both fun and intellectual connotations. Character riddles are unique to Chinese culture. (Excerpted from Huang Gaocai's "Speaking Chinese")
2. The answer to a crossword puzzle is usually hidden in the face of the riddle, and few people will pay attention to it. Through the form of riddles, people carry out all kinds of splitting and separating of italicized Chinese characters not according to the principle of philology, and in the process of this kind of unpredictable form separating, it not only highlights the characteristics of the form knot contained in the Chinese characters themselves, but also fully expresses the people's intuitive understanding of the form structure of Chinese characters. The study of word puzzles can show the rules of creation and design embedded in word puzzles, which is conducive to organizing the traditional national culture and revealing the folklore interpretation characteristics of italicized Chinese characters that are outside the orthodox script theory, which is one of the reasons for the author to study this topic.
3. Another reason is that the promotion of crossword culture has failed to keep pace with the times. Domestic promotion of crossword puzzles still stays in the part of textual research, such as the master's thesis of the Central Academy of Fine Arts in 2006, "The Visual Study of Crossword Puzzles", which focuses on analyzing the correspondence between the unconventional visual changes of Chinese character shapes in crossword puzzles and the special logical thinking of the Chinese language and meaning. Therefore, it can be said that the research on crossword puzzles in China has had good results, but there is still a lack of cultural promotion of crossword puzzles. Moreover, there are already some game applications about charades on the market, but they are just simple descriptions with no novelty, only that compared with the traditional way, the media it carries is more in line with the modern needs. However, it still doesn't fully utilize the visual characteristics of Chinese characters and charades themselves, nor does it make full use of the advantages of the carrying media, it's just a simple stacked combination, an immature work at best.
4. The focus of the author's present inquiry is on how to explore a new way to provide a development direction for more traditional culture through the visual promotion of word puzzles. Therefore, more consideration is given to the effect of visual display, how to make this design appealing. From the expression of the language structure of the crossword puzzle, the puzzle consists of three parts: the face of the riddle, the bottom of the riddle and the riddle. The face of the riddle is the words that are spoken or written to give clues when guessing the riddle. The bottom of the riddle is the thing to be guessed. Riddles are words that are subordinate to the face of the riddle and that limit the scope and quantity of the riddle, often with parentheses stating "typing" or "guessing". Usually the process of guessing is carried out in one's own head, a kind of ideology, and this inquiry is to bring the process carried out in one's head into reality, combining it with the process of guessing. This inquiry is to move the process of guessing in the head to the reality, combining the unique two-dimensional plane visual characteristics of Chinese characters, and presenting it in the form of animation.
5, due to the lack of in-depth understanding of traditional Chinese culture, coupled with the constant impact of Western culture, the traditional culture left behind by their ancestors gradually lost its attraction to the young people, and with the development of science and technology and social progress, people's choice of leisure and recreational activities are also becoming more and more rich, so like charades, this traditional game of culture, although there is a certain mass base in the older generation. Therefore, although the traditional game culture such as crossword puzzle has a certain mass base in the old generation, it has gradually lost the platform of dissemination in the circle of young people nowadays. Using new media technology, through the combination of crossword puzzles and animation, to present crossword puzzles in a new way, and then look for a way to carry the media, first of all, to find a riddle and riddle in line with the idea of the riddle in the riddle, through the riddle in the riddle, to add some technical, difficult, so that the audience in the web page or app to enjoy the more interactive fun.
6. More importantly, one must focus on color matching. It is the collocation between colors, rather than changes between individual colors, the principle of color matching is also from the point of view of increasing the stimulation of the eyes, so the color matching, choose the human eye is more sensitive to the hue of the collocation, such as the collocation between the warm tones, the collocation between cold and warm tones and the collocation between the contrasting tones, when a person is not clear-headed, take a look at a high degree of colorful warm tones, for example, red, yellow, etc., you can immediately wake up and catch a glimpse of the human mind, when the person is not sober. When a person's mind is not clear, he can immediately wake up and catch his eyes, and each color has its corresponding effect. And the matching of warm and cold tones, such as blue and red, this color collision has a great stimulating effect on the eyes, and contrasting colors, contrasting colors is a physiological phenomenon produced by the human visual senses, is the retina to the color balance, and contrasting colors have the antagonistic, clever use of the words can give people a strong visual effect. The shape of the object will be over time, in the visual memory will account for more and more weight, from the initial 20% to 40% to 50% or more, this data shows that, although the strong color collision can attract the audience's attention, but the longer the modeling becomes more and more important, the audience's memory will be transformed, so not only to consider the color collocation, more to Focus on the design of modeling. However, it is worthwhile to be happy that Chinese characters themselves are a kind of two-dimensional plane graphics. For crossword puzzles, there is already a very good stylistic foundation, but in order to stand out from the crowd, we cannot only rely on the inherent artistic form, but also learn to innovate and create new highlights for the crossword puzzles by using typography to increase the audience's memory point. Only by combining color, shape, animation, new media technology and multi-party cooperation to produce the crossword puzzle, it is possible to be based on a large number of cultural products, it is possible to attract the attention of the audience, can go farther.
Conclusion
Summary: This study not only hopes to play a certain role in promoting the game culture of crossword puzzles, so that more people can understand the charm of this game, but also hopes that more people can see the innovation of combining crossword puzzles and digital media, which can trigger people's thinking about the expression and dissemination of traditional culture in the present society, and create more possibilities for the development and dissemination of these cultures. better suited to the development of the times and better spread. What's more, we hope to arouse the interest of designers to study and research Chinese characters, and to explore the possibilities of the application of Chinese characters in the field of visual design from multiple angles by combining the two-dimensional graphic visual effects of Chinese characters, so as to create modern art and design works with the real spiritual qualities of Chinese culture.
References
[1]Donald A. Norman, The Design of Everyday Things[M]. Basic Books.2002-09-17.
[2]Josef Müller.Brockmann, Grid Systems in Graphic Design[M].Braun Publish, Csi.1996-10-01.
[3]Leatrice Eiseman Translated by Wang Bo. Color Bible [M]. Central Compilation and Translation Publishing House. 2013-08.
[4]Liang Zhenhai. Character puzzle gallery [M]. Guangxi ethnic press.1985-09.
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