Traditional Culture Encyclopedia - Traditional festivals - Compared to traditional competitive sports programs, what problems do e-sports players have to face?
Compared to traditional competitive sports programs, what problems do e-sports players have to face?
Compared with traditional competitive sports, electronic athletes need to face problems such as a short career, fast-changing programs, and immature development of the industry.
For example, due to the lack of regulation and behind-the-scenes trading, the "gray gold mine" of e-sports betting has led to the problem of match-fixing, which has caused a serious impact on the fairness of the game, and young e-sports players may be used as a sacrificial lamb, and banned from the game is equivalent to a "death sentence" for their career. "The banning of young e-sports players is tantamount to a death sentence for their careers. The frequent exposure of industry scandals is a constant reminder to e-sports practitioners that e-sports still has a long way to go to form a complete ecosystem that is comparable to that of traditional sports competitions.
Expanded Information
Gaming is not the same as gaming
In layman's terms, video games are not the same as gaming. The former is entertainment and requires moderation; the latter is athletics and requires competition. Of course, such a reasoning parents to speak to the child, the child may not be able to listen to, a "how do you know I can not" often can make parents speechless. Therefore, when the community has a gaming training, these hesitant children seem to have a chance to make a big difference, but the conflict has ushered in the opportunity to resolve.
In the eyes of professional players, gaming is not a game; in the eyes of parents, gaming is a game; in the eyes of children, playing games is gaming. It is difficult for ordinary people to draw a clear line of demarcation between gaming and games.
In addition to the love of gaming, it also requires players to have a talent for it and put in unimaginable efforts to stand out from the crowd and stand on the tip of the pyramid. Chengdu e-sports training institutions, for example, since the beginning of 2017, the annual enrollment of more than 100 students, including teenagers accounted for more than 90%, only 5% of the students have the opportunity to become a club echelon talent, and ultimately can be signed by the club to become a professional player is a rare corner.
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