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Analysis of low ball kicking technique in table tennis

Analysis of low ball kicking technology in table tennis Low ball kicking plays an important role in modern table tennis technology.

Modern table tennis technology is still developing in the direction of faster and faster speeds, stronger spins, and more and more fierce playing styles.

The following is an analysis of the low ball kicking technology of table tennis that I have compiled for you. Welcome to read! Analysis of the low ball kicking technology of table tennis: Modern table tennis technology is still moving towards faster and faster speeds, stronger rotation and stronger hitting.

The law is developing in an increasingly cruel direction.

Because of this, in actual combat, both sides use low and short backspin to control the other side, waiting for opportunities to seize position and attack. Therefore, low ball kicking has become a very important and critical technique in table tennis technology.

In solving the key technology of low ball kicking, my country's traditional pen-hold fast-break play and the horizontal loop play currently popular in Europe have their own advantages and disadvantages. The loop ball has a large close coefficient and is easy to create a hitting arc. , relatively not afraid of the strong backspin of the incoming ball, but due to the inflexibility of the wrist when holding the racket horizontally, it is difficult to grab and pull the backspin short ball (near a tennis ball), and the only way to transition is by rubbing or skidding the paddle.

Since the pen-hold fast-break style is mainly based on speed, its advantage is that the wrist is more flexible, and it can handle the backspin short ball more than the horizontal shot method that can only loop the ball. Therefore, the straight-hand fast-break style must master the low ball kicking method.

Only with advanced skills can we compete with the European circle by using fast-break tactics to control the slow and fast-turning tactics.

For China's fast-break style of play, "low ball kicking" is a general technical concept, which includes three individual techniques: quick, quick pull, and assault.

An excellent athlete must master these three techniques proficiently in order to use them flexibly according to different situations and tactical needs in actual combat.

Quick point technique: The function of quick point is mainly used to attack short balls near the net.

As mentioned before, the most common tactic used by high-level athletes in competitions is to use low and short backspin to control the opponent's opportunity to take the board. Therefore, mastering the "quick" technique will make it easier to fight for the first board.

Pre-emptive strike.

The following issues should be paid attention to when using the "quick point" technology.

Accurate judgment: Accurate judgment is the first step in the table tennis hitting process, which becomes important when using the "quick" technique.

Because the short ball is closer to the net, it is more difficult to adjust the arc when hitting the ball.

Therefore, before hitting the ball, you must have an accurate judgment on the spin performance, degree of spin and landing point of the incoming ball.

If you make a mistake in judgment, you will not be able to fight back correctly.

If the opponent hits a short ball, it is a backspin ball. The difference is only in the degree of rotation. But if the opponent is serving, there will be differences such as whether it spins or not, topspin or backspin... etc., so you need to pay more attention to it.

Accurate judgment.

Batting action: Since the ball is a short ball close to the net, when hitting the ball, the upper body should be close to the table, the forearm should be extended into the table, and the racket face should be tilted backward, so that the middle and lower part of the ball can be touched. When the racket touches the ball, use

The rotation of the wrist rubs the ball to create an arc.

Hitting line: Changes in line and landing point are extremely important issues in modern table tennis technology. Only with a flexible line and a tricky landing point can you catch the enemy by surprise and make it difficult for your opponent to defend.

Since "Hurry Up" itself is technically difficult, it usually has more slashes in return.

But you must also coordinate appropriately in a straight line to avoid being prepared for defense by the opponent.

Sometimes, you can also use a small skateboard (commonly known as "quick skate") to return to a straight line and prepare for the next attack before attacking, which can also play a role in containing the opponent.

Quick pull technique: Before the 1960s, pull-up was the basic technique for dealing with sliced ??shots. However, with the emergence of the double-sided looping style in Europe, in order to be the first to get started and restrict the opponent from pulling out strong looping shots, "quick pull" became necessary.

It has become an important technique for straight fast break play.

Quick pull (commonly known as "small topspin") is mainly used to deal with low and turning backspin long balls or medium billiard balls.

Since the incoming ball is long, it is not easy to return short for short. If you transition by rubbing the ball, the opponent will rush to pull out the looping ball first and make you passive. In this case, the quick pull becomes a straight fast break play to compete first.

An important technique to prevent opponents from pulling out strong spinning loops.

Quick pull should have the characteristics of small movements, fast speed and flexible lines.

The so-called fast speed means turning sideways, giving way, and the action of the shot must be quick and sudden, so as to force the opponent to have no time to pull back and can only defend by blocking the ball, providing an opportunity for one's next attack.

The small movement is relative to other techniques such as assault, smash, etc., and is also different from the pulling technique used to slice the ball.

Since the quick pull is only used as a technique to get started first and create opportunities for the first attack, the movements must be small, the force concentrated, and the recovery fast, so as to facilitate the attack on the next plate; line work refers to pulling the ball.

The lines must be flexible and changeable, not only in diagonal and straight lines, but also in length.

In this way, in actual combat, it can be used flexibly according to the opponent's technical characteristics and position at the time... etc.

Assault technique: Assault is an important and unique technique that distinguishes China's pen-hold fast-break style from foreign athletes. It is not only used by European horizontal skateboarders who focus on pulling and placing strong loops, but also by straight-shooting.

Some other Asian countries that hold the paddle (such as South Korea, North Korea, Japan, etc.) are also difficult to use due to differences in grip methods.