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Hearthstone Legends cards how to match_Hearthstone Legends each type of card analysis

Hearthstone Legends: How to Match Your Cards? Hearthstone legend this strategic card game by many people welcome, the game is easy to get started and playability, each role needs to match a certain card, then the Hearthstone legend card how to match it? Together with the editor to see it ~

First of all, Hearthstone cards are mainly divided into 3 categories: entourage card, spell card, weapon card

Entourage card:

The most critical, because as long as the entourage does not die, he will be able to keep the output, no matter whether it is to solve the field or hit the face, he can make a difference every round, with the number of rounds of survival increased, the value is also more and more high. In general, except for spell OTK decks, other decks rely on followers to do the majority of their damage, and spells consume a very limited amount of the hero's blood.

Therefore, every deck should have enough followers, at least more than half of the deck (15), so as to ensure that there are followers on every turn, from a probability point of view: half of spells, half of followers, the result of the draw will be close to 50% each, which means that it is very difficult to guarantee the number of followers in the hand. Not to mention the cost of attachments, even if you have attachments in your hand, the cost is not enough, so it's important to ensure the number of attachments in your deck. If there are too many spells, it's easy to have a hand of spells so that you can do face damage for just one turn, and the untapping is passive, and you have to keep untapping the opponent's followers, and you can't see the flip point at all.

There are also small partners will say, so many spells have been playing face, not to finish 30 blood? The idea is to be able to, but the other side of the follower to cause damage to the ability to stronger, this round maybe only 3 points of field attack, the next round is 6 points or higher, continue to increase, I spells output damage simply speed too late.

Spell cards:

Spell cards are generally 1. summoning followers 2. damage (including single and group) 3. over the card 4. special: the druid's jump cost, the thief's hand back, etc.

Spell cards in the set of cards in the proportion of the general 30%-40% better, mainly as a secondary use, as the classification of the above,

1. summoning followers are generally oriented The majority of them are used in system decks, such as the Deathrattle system and Battlecry system.

2. Damage spells are the most numerous, generally used as a solution to the field, especially the group damage, the use of good opponents can kill a lot of monsters, a card for many cards, to establish the card difference advantage.

3. The cards are to ensure that you have the ability to keep your hand in the game, as well as the smoothness of the deck in the battle, because the more cards you have in your hand, the more likely you are to get the cards you need.

4. Special is generally occupation-specific, the druid's jump fee is the control type of druid must bring, used to increase the crystal advantage, and the thief's back to the hand is generally in line with the battle roar system to get the benefit of the battle roar, but also the warrior's fury system is mainly in line with the follower of the fury effect of the higher damage.

Weapon card:

Weapon card and spell card, is as auxiliary use, the hero hangs the weapon, according to the durability of the number of times to decide to use, the weapon card is generally used to solve the field, because only hang the round need to cost, the back does not need, that is, can form the subsequent round of suppression. Sacrifice the hero's blood to gain card advantage and field advantage. That's the proper way to use weapons. Even fast attackers often take weapons to untap to protect creatures on the field, hoping that the creatures will continue to produce and maximize damage.

So to build a deck, the follower ratio is usually around 60%-70%, after all, the follower is the main body of the battle, while spells and weapons usually account for the remaining 30%-40%, as a secondary follower of the means of offense or defense. And read the description of the owner above, I believe you also understand, Hearthstone this game need to rely on the follower to win, the need to merge the understanding of the field and follower exchange. And you can't simply throw spells around all the time. The owner also understands that these things tend to be a little bit of theory, just into the pit of the newborn to understand the need for personal combat, in order to be able to understand the content of the content.