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How many basic modeling methods are there in 3Dmax? What are their characteristics?

1, basic modeling, including editing geometry and splines.

2, composite modeling, such as what cloth.

3, suface toods modeling, first establish the outer contour.

4, multi-line modeling, very powerful!

5, patch modeling

6.NURBS modeling

These six methods should almost cover 3D methods, 1, and most rules can be established.

2, composition, used in special circumstances, make modeling faster, graphics merge, cloth these, you think about it.

3, suface toods has rules to find, and it is slower and more troublesome to use multilateral ones.

4, polygon, this function is so easy to use! I don't know where to use it. You can turn a body polygon into a face polygon, and you will be happy if you turn it upside down. When you make a smooth object, you can also use it smoothly. Make a biological or curved thing, usually a box or a plane, start to become a polygon, and then start to construct!

5. The dough block, because there are several adjustable shafts, makes it smooth and can be handled by hand.

6, NURBS, basically does not have its own, used to make curved objects.

Almost finished!