Traditional Culture Encyclopedia - Traditional stories - Magic domain-magic domain: on the mage's hegemony-traditional mage
Magic domain-magic domain: on the mage's hegemony-traditional mage
Magic beast choice: a physical defense, a mage's attack and defense, or a man without wings, a lone star, a lone star. Yes, magic attacks are very strong. Soldiers pay attention to defense, the magic defense is generally not high, and they are easy to die from the super magic attack of Lone Star. Because of the defense * * *, you don't have to worry about low lone star will die easily.
Advantages: the magic attack of a lone star is almost three times of double-defense magic attacks, which can only be described as metamorphosis; The star rating is fast, unlike the double defense, you don't have to worry about the baby's slow training in the star rating, and you don't have to worry about the big difference with the warrior's combat effectiveness; Baby skills are not difficult to consume. Traditional wizards don't need a warrior wizard and a bag of blue.
Disadvantages: because the baby can't fit it, the micro-operation of the player is very demanding.
PK skills:
There is no need to worry about practicing this type of mage's combat effectiveness. Generally, you will only meet people with lower or equivalent fighting capacity than yourself, unless others throw money and equipment abnormally to improve their fighting capacity.
There is no need to elaborate on PK with low combat effectiveness, because there is no skill at all, he can't touch you, and the baby will die after a few shocks. When you meet an enemy with equal fighting capacity, because he can also fly your baby, so the baby should not go out for the time being, just control the characters and get close to the enemy. However, when the enemy is hovering around you, ready to kill you, you have to go out in turn to find the baby and disappear one by one. When you're ready, the next thing is crazy electricity. The enemy can only fly in the face of a powerful magic attack, and perhaps it can only fly in the western paradise. Generally speaking, as long as the micro-manipulation is good, there is no suspense in this PK. To play this type of mage, you should be fully prepared psychologically. You pay attention to PK, and it will be an instant hit. I think the baby's life is more important than my own role when I play magic domain, because there is blessing. When a character dies, it will come back to life, but a baby will come back to life. Before PK, the traditional mage had better not go out to give it to the baby first, so as not to be killed by the enemy with equal fighting capacity. When the enemy appears in front of you, make full preparations yourself, and then go to the baby's electricity.
Conclusion: Everyone has his own way of playing. This post is for your reference only. I hope it will help everyone. I also hope that more people will develop the skills of the mage, instead of complaining about the mage's food all day like some people.
Liar:
1。 Keep running
You can run automatically if you can. First, hold down the left button and let the character run. If you don't release the mouse, move it to the skill bar below or the baby icon above. You will find that as long as you don't click the mouse, the character will run along the position where you put the mouse until there is no way out. Hehe, and it won't be weird. You don't have to worry about being weird when you run in a dense group of monsters.
2。 Use multiple XP skills in one XP.
When we opened the skills panel, we found that XP skills were all dark and could not be dragged out. Just move the mouse to the corresponding XP skill and press F 1, and the F7 skill will be in the skill column below. When XP explodes, press F 1 and F7 to use various XP skills.
3。 Mage-type babies will be invisible when they go out.
Call the baby out first, make him invisible, and remember immediately after invisibility. When the characters run a distance to call for the baby, they will find that the baby is still invisible. As we all know, babies who fight in the war are invisible. As long as the characters move and the baby moves, the invisible baby will appear. Using this method, the traditional mage PK adds another layer of protection to the baby's war, but remember the invisible time limit.
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