Traditional Culture Encyclopedia - Traditional stories - The end of the world knife" hand tour final test, how to use "immersion" breakthrough MMO curing experience?

The end of the world knife" hand tour final test, how to use "immersion" breakthrough MMO curing experience?

On August 31st, the final test of the Skyward Sword hand tour (hereinafter referred to as Skyward Sword hand tour) was officially opened. As the final test before the official launch, this is the best opportunity for us to get a glimpse of the full picture of the current stage of the "Skyward Sword Hand Tour". After several times of testing and polishing, the game has already presented an immersive atmosphere and rich gameplay content. On top of the traditional MMORPG framework, "Heavenly Sword Hand Tour" is more focused on building a very immersive jianghu world. A series of textured designs such as face painting, friendships, goodwill, and star luck are combined with outstanding graphic performance to create a vivid martial arts world that jumps out of the screen on the mobile side.

The ultimate test, how to go further?

Compared to the past few tests, the most intuitive difference in the final test is naturally the increase in content. Although I've already pushed through the main flow once in the previous test, this replay is not boring at all. The smoother pace and abundant Jianghu encounters, along with the different protagonist shaping, make me have a brand new experience of the world of Heavenly Sword.

Game The opening of the "pinch face" has always been "Tianya Mingyue Dao" of the highly popular content, for many players, to create a full of recognizable character is the beginning of the jianghu, but also a decisive and important step. The final test, "the knife hand tour" added "half green girl" character body type and fairy full of new sect "flower", for players to bring a new jianghu starting point.

"Heavenly Sword Hand Tour" restored the end game version of the delicate and free face pinch system, and will be known as the "Heavenly Sword treasure" of the girl brought to the hand tour version. Powerful art design under the vivid expression action, so that the author's dyslexia outbreak, really can not choose which match is more lovely. The cardamom girl's knitted brows, the ancient spirit, can be described as shaping the wood three points, with each style of clothing, just this appearance design, it is enough to let the appearance of the party on the study for an hour or two.

And with the girl's persona most consistent with the sect "move flowers", but also for the author this time the sky knife trip brought a lot of surprises.

Speaking of Mr. Gu Long's well-known sect of the Palace of Flowers, many people will have emerged in the heart of the invitation to the moon, Mercy Star, the two ruthless and cold-hearted Palace Master and that the world's champion of the flowers of the world to catch the jade and the Mingyu Gong. This in the story of the "great double pride" play an important role in the sect, both out of the world fairyland of the beauty of the dust, but also a fearful of the martial arts forbidden. High-cool, powerful and unforgiving can be considered the greatest charm of the Palace of Shifting Flowers.

And in the "Skyward Sword OL", the production team of Gu Long's original settings to do further expansion, so that we can see a more complete road to the rise of the flower. In the game to move the flower in the pre-Qin this moved to live in the East China Sea to move the flower of the island of the sea guests set up the organization, until the East China Sea to move the flower of the thirtieth Palace master Zi Sang Qingqing in the Central Plains to collect the invitation to the moon Mercy Star as a disciple, only to set up the Central Plains we know to move the flower of the Palace. And then, under the efforts of Jiang Xiaoyu and Hua Wuyi, the Central Plains Moving Flowers and the East China Sea Moving Flowers were reunited as one, recreating the grandeur of the East China Sea Moving Flowers. And move the flower of the light action, but also fairy air floating, without a trace of smoke and fire traces. Raise hands and feet to "Gong Shang Angle Zheng Yu" five sounds to break the enemy, a move to move the flowers to catch the jade all the world's martial arts, is really beautiful. The "Heavenly Sword" hand tour of the Palace of the Shifting Blossoms of the restoration, but also let the players on the follow-up of the performance of the other sects of the true martial arts is more expected.

In addition to this, the game has also polished a lot of gameplay and details, further expanding the margins of experience. For example, the top priority PVP gameplay has a more diverse performance in this test. The combat system of "Sky Blade Hand Game" has retained the fast-paced operation framework of "control", "uncontrol" and "continuous segment" in the end-game version to the maximum extent possible, and has fully presented the fun of timing and stress response gameplay. The game's main feature is that it's not just a game of "The Game", it's a game of "The Game".

While further optimizing the frame rate and the feel of the operation, the final test of the "Heavenly Sword Tour" also brings more options for players to fight. In the newly added "Generation Master" mode, players can pick up supplies and equipment in customized maps, freely switch between different schools and martial arts, and cooperate with friends to survive encounters and ultimately win the honorary title of Generation Master. There are also 1v1 sword, 5V5 fair battlefield, GVG camp confrontation and other distinctive PVP gameplay, the "Heavenly Sword Hand Tour" combat system of the operational depth of the exhibition.

And the home system, which is much loved by players, has also ushered in a more delicate metamorphosis in the final test. Not only does the interior look new, but the game also expands the furniture styles and allows you to customize the scenery outside your windows. Home templates have also been added with the official cooperation of the Forbidden City "Snowfall Yanxi" theme, providing players with more choices. With the one-click sharing of construction data, players can quickly get started and create a classical garden full of beauty.

Overall, while gradually expanding its content, Skyward Sword Handheld is optimizing and polishing every aspect of the game. I can clearly feel that the game is constantly absorbing the feedback of the pre-test, from the perspective of optimizing the player experience on many details repeatedly adjusted. After many rounds of optimization of the "Heavenly Sword hand tour", whether it is the picture view, operation feel or game rhythm, have a more in place experience. The game will be "work clock" type of daily tasks simplified, the game process is no longer just a repetitive brush copy and numerical value enhancement, but to optimize the direction of the immersive experience, to build a more vivid martial arts world. The game's main goal is to create a more immersive experience for the user, and that's what the production team has been doing for a long time now.

Fine polish, more immersive martial arts world

MMORPG experience curing, is in recent years often raised the issue. This category, which is all about long term experiences and investing more time, seems to be getting harder and harder to keep up with the fast pace of today's gamers.

In response to this issue, Yang Feng, the producer of Tianjiaowu, mentioned in a 10,000-word article that Tianjiaowu will focus more innovation on the "magnificent anthropomorphic world", "role-playing immersion", "diversified role-playing", "role-playing", "role-playing", "role-playing", "role-playing", "role-playing", "role-playing", and "role-playing". ", "diversified personal development paths and goals" and other aspects, with a more immersive experience to break the boring routine process. The actual experience of this design direction is quite remarkable.

First of all, just from the point of view of details and atmosphere, "Heavenly Sword" has made a lot of attempts to improve the player's experience. For example, in the dream world of the game's opening, up is a highly immersive rainy night battle. Although it is a section of the opening teaching, but the delicate scene effects and seamless switching CG animation, immediately pull people to the stormy and treacherous world of Jianghu.

The result is that the camera turns and the player wakes up on a bed of rocks on a scenic mountaintop. From "dream" to "reality", the sense of immersion deepened layer by layer, until the moment the senior brother reached out to the player, the sense of immersion finally broke through the critical point. It's like a real world beckoning to you, inviting you to start your journey.

And then, in the main flow, players can often experience some small gameplay that reinforces the sense of immersion. Scouting modes like controlling the flight of an eagle while spying on the enemy, infiltrating and backstabbing while tracking down an enemy, and rhythmic audio gameplay inserted while playing a piece of music on the zither all add to the game's unique atmosphere.

These details are content that can be skimmed over in many MMO products, but Skyward Sword Handheld doesn't skimp on the ink and uses diverse gameplay to naturally nestle players into the plot. This makes the game experience no longer just running and fighting, but a vivid jianghu adventure.

Secondly, Skyward Sword is very focused on the feedback players can feel at the "role-playing" level. Players in the game experience is not only "upgrade", but some more life, more freedom of "life choices". Because wandering in the jianghu is often not purely combat, but clothing, food, housing, transportation, interpersonal relationships, fate and choices, achievements and encounters intertwined into a unique experience. In addition to the MMO function, "Heavenly Sword Hand Tour" in the RPG part of the polishing is even more amazing.

The game has a fascinating main storyline that guides players to step into the Jianghu gradually, get to know many martial artists, and then feel the grand story from Jianghu grudges to family and country feuds. But in the construction of the story, the "Heavenly Sword Hand Tour" is not simply depicting a single line of plot, but rely on the "star luck" and "goodwill" settings, emphasizing the impact of interpersonal relationships on the story direction, so that players can rely on their own unique character, writing exclusive The game is a great way to get the most out of the game.

If face pinching is the freedom to shape the external, then the star system is an important presentation of the inner character of the protagonist. Based on the player's choice, the protagonist will form different star destinies according to the composition ratio of the four personalities: Ren, Li, Li, and Fanatic. These astrological fortunes represent different behavioral concepts and personality habits, thus affecting communication with others and the composition of one's own identity, which in turn affects the direction of the corresponding plot. This is a complete design that connects favorability and plot according to one's own personality fortune, and builds a unique storytelling experience.

In addition to character and relationships, Skyward Sword Handheld also builds two curves of identity and achievement for players, allowing them to further "know themselves". Like the endgame, "Sky Blade Hand Tour" also added an independent identity outside the character's sect, creating a complex side of the character with unique gameplay.

Unlike the endgame, the handheld version of the game allows players to wear several hats and experience the new and innovative gameplay added to each identity. For example, the Sheriff has added a case solving gameplay where players can interrogate suspects and solve cases. The gameplay is even designed with a cap of the day for solving cases and errors, which in turn allows the player to really get into the case, understand the plot step by step, and experience the fun of different identities.

And opening the Achievements page, it's as if every fledgling knight-errant has set his sights on something big. Players can choose to indulge in martial arts, become Fu Hongxue, Ye Kai general legend, or can be idle at home, focusing on taking care of the grass and trees in the home. In front of the player, not mechanical PVE, PVP gameplay and a variety of rewards, but a choice, an encounter, a new unknown journey.

The above gameplay, which is full of martial arts flavor, still remains in the dimension of personal growth. In socializing and competing with other players, players can further write their own stories. Along with the game's rich social system, different camps, different positions, by friends, lovers, enemies intertwined jianghu journey, will build a truly unique personal experience.

Simply put, "Heavenly Sword" has polished a more textured framework of the world for the content of the game, so that players can produce a real "sense of life" in the process of the game, rather than mechanical repetitive labor. From the quality of the final test, the production team of the "Heavenly Sword Hand Tour" did make a lot of mobile MMO products lack of immersive experience, really will be "free to choose" the power to the hands of the players.

The irreplaceable taste of martial arts, why Tian Dao is worth looking forward to

The core of the martial arts is the story and characters, and it can be said that the player's love of the "Tianya Mingyue Dagger" is partly due to the recognition of the plot depiction, role modeling, and world building.

The Skyward Sword series of games from Mr. Gu Long's novels, but also a blend of the "Seven Weapons", "Jie Dai Shuangjiao" and other works of Gu Long's settings, and gradually expand a flavor and pattern of Gu Long and a more grandiose world.

After all, being able to befriend and adventure with famous characters such as Ye Kai, Fu Hong Xue, and Yan Nan Fei has fulfilled the dreams of many martial arts fans. And as the storyline progresses, players can feel the bond they have with other characters, and be captivated by the story in the game, and indulge in it.

In addition to the characters and story, the world building of "Tianya Mingyue Dao" also restores the look of the martial arts world in the hearts of many people. Whether it's end-game or handheld, the huge, magnificent, full of classical beauty of the screen performance can mobilize the enthusiasm of the players to invest in it at the first time.

And colorful all kinds of martial arts moves and extremely eye-catching lightweight, but also the core part of the martial arts world performance is just right. I still remember when I first played "Skyward Sword OL", when I control the character of the wind, climbed the water, the kind of freedom, the world in my heart of the thrill, really unforgettable.

More importantly, compared to many games that only wear the skin of the martial arts, Tianya Mingyue Dao is more concerned about providing players with a "flesh and blood" martial arts experience. The end of the world knife" gives players enough choice, through the macro, micro multi-angle portrayal, and then let the player "create" a real self, and in the long road in the jianghu gradually experience belong to their own joys and sorrows. The "Heavenly Sword" IP, can be said to MMORPG depth of experience, emotional *** song advantages played to a new height. This is a great way to get the most out of your MMORPG, and it's a great way to get the most out of your MMORPG," he said.

Conclusion:

Combined with a few tests, I believe that the "Heavenly Sword Hand Tour" is not only the end game of the core fun to restore, but also in the mobile platform characteristics of the basis, maximize the construction of their own highlights. The long and delicate polishing of "Heavenly Sword Hand Tour" allows us to experience a new product with a high degree of completion of the Heavenly Sword IP, and at the same time ushers in more possibilities for the world of the Heavenly Sword. It is said that the game will be officially launched in the year, "the end of the world" may not be far away from us.