Traditional Culture Encyclopedia - Traditional stories - Introduction to Virtual Life 2 mini-game

Introduction to Virtual Life 2 mini-game

The Virtual Life 2 game has a variety of grids distributed on the map, one of which is the most relaxing and interesting, that is, the familiar game grid. The development of Virtual Life 2, like its predecessor, has also designed a number of mini-games to be distributed on the map's game grids. Although they are all very small keyboard mouse control games, they are no less interesting and more exciting than their predecessors, and have greatly increased the game's playability.

Title of the game: Indian Qigong

Rules of the game

This is the mini-game that rewards the player for the stamina parameter. The player is compared with a computer controlled player/rival player and the winner is decided by pressing the keyboard speed to represent the fighting strength. The player and the computer-controlled competitor enter the trial field, and the two sides begin a qigong wave (dafa wheel) competition. The way to compete is that the two protagonists are standing on both sides of the screen (both sides of the ring), after the referee says start, each side sends out a ball of qigong waves, the player must keep pressing ← and → on the keyboard, forcing their own qigong waves (Dafa Wheel) to enhance the top, and ultimately hit the other side. The victory or defeat of the game has nothing to do with the main character's parameters and level, but only the speed of the player's pressing the keyboard, the faster the speed, the stronger the qigong wave (Dafarun). The victorious player is rewarded with a stamina parameter.

Specific Rewards: The specific reward rules are 200 points of stamina for defeating an enemy within 5 seconds; 80 points of stamina for defeating an enemy within 10 seconds; and 20 points of stamina for defeating an enemy within 20 seconds.

Game Name: Burning Chase

Rules of the Game

This is a mini-game that rewards the player with a charm parameter. There are sixteen holes in the ground on the map. In the first level, two monsters will emerge sequentially from the holes, and then quickly retreat back into the holes. The player uses the cursor to click on the holes in order of where the monsters appear. Once the first level is completed, the player moves on to the second level. If the player fails to click correctly, two monsters will still appear in the second level. If the player clicks correctly on the first level, three monsters will appear on the second level. If the player successfully clicks on four monsters, the player enters the third level. Four monsters will appear on the third level. Players who click incorrectly at a later stage are not returned to a two-monster situation, but continue right at the level where the player failed. The rest of the levels follow in order, with a maximum of sixteen monsters appearing. Specific Bonus: The game is timed for 99 seconds of game time. When the time expires, the game ends, and rewards are calculated based on the player's hits. If the player hits the monster in 6 or more reward charm 20 points, 9 reward charm 80 points, 12 reward charm 200 points.

Game Name: Diamond Road

Rules of the game

This is a mini-game that rewards players for their moral parameters. Now along the way there are diamonds all over the place for the player to pick up and see how many moral values the player can get. As soon as the game starts, the protagonist will automatically run wildly to the right, with the player closely followed by the Asura King who wants to catch the player. The game features a forced scrolling design with a dark wooded setting, with sparkling diamonds and a few obstacles along the way. The player can't stop the villain, and can only use the left arrow key to control the deceleration (right arrow key for acceleration). If there are obstacles in the way, you have to press the blank key to jump over them. If you can't jump over them, you will fall to the ground, wasting time and may be caught up by the Asura King. Players press ENTER to pick up diamonds at the diamond location, but as soon as they run over the top, there is no chance to turn back and pick up the diamonds. If the player is caught up by the Asura King behind him, the player fails and all the diamonds picked up along the way do not count. If the player is able to safely reach the small castle, the player wins, counting the diamonds gained along the way and awarding moral values.

Specific rewards: The horizontal bar at the bottom of the screen represents the current progress in the level, and the number in the upper right corner represents the number of diamonds collected so far. At the end of the game, one diamond increases the player's moral value by 20 points. If the player does not pick up any diamonds even though he arrived safely at the castle, the run will be considered a wasted one and no reward will be given.

Game Name: Happy Cards

Rules of the Game

This is a trivia game that rewards players for their intellectual parameters and tests their memory. In the game, there are eight cards with backs facing the player and images of monsters on the fronts, two of which are identical to each other. The player has three chances, each of which is counted once. At each opportunity the player can use the cursor to click on any two cards to turn them over face up and see the monsters on them. If the monsters flipped over twice before or after a certain time are not a pair, the cards are flipped back over in the same position, allowing the player to memorize the card positions. If the player does not flip the same monster in one of the three chances, the player loses and exits the game.

Specific Rewards: The winning player is rewarded with an Intelligence parameter; the fewer times the monster is flipped, the higher the Intelligence bonus. The first time the monster is flipped, 200 points of intelligence will be awarded; the second time the monster is flipped, 80 points of intelligence will be awarded; the third time the monster is flipped, 20 points of intelligence will be awarded.

Type of map grid

Name Description Quantity Remarks

Monster grid fights with monsters, increases experience, upgrades by 25%

Occupation grid converts occupations to their needs and characteristics by 10%

Event grid adjusts the parameters of the event by 10%

Shop grid buys or sells all kinds of props by 10%

Inn. (Investment) Monster gain or trade15%Investment Grid

STRAT Grid starting point, evaluation and promotion, gain one

Game Grid entertainment games, plus parameters money5%4 mini-games

The Divine Fate Grid astrological fortune-telling draws and fortune-telling5%with destiny revealed

Quest Grid accepts quests, completes them to get special treasure10%Treasure specializes in dealing with Demon Lords or

Monster Farm (Research Institute) players here to order monsters, fixed automatically added to the player's system 5%

Intelligence grid in the pedal can see the opponent's parameters, and designed to trap opponents 5%

Xiangyun grid (jumping grid) can be free to define want to go to the grid, the limit of this map, not every map has 1-2 such as failure to send a small gift

Note: *** counting twelve kinds of grid to be dealt with, in addition to the START grid to be dealt with step in and through the two cases, the rest are to do step in the treatment

Level settings

Name map skills must be killed by special techniques

Doctor seven steps to the soul of the scattering of no

Doctress vajra blazing fire array of no

Doctors to buy the character of the HP props discounts BlackTwister Divine Dragon Blood Replenishment Technique

Chef Buying Character Equipment Discount ColdFire Western Secret Killing Attack Technique

Goodsman Battle Gain Money Thunderbolt Dragon Claw Hand Time Freezing Technique

Kongkonger Battle Gain Experience Increase Skyfall Divine Soldier Chop Qiankun Blood Stealing Technique

Swordsman Buying Monster HP Props Discount Infinite Sword Formation Jedi Counterattack Technique

Fangshi researching some kind of monsters discount Doomsday Scare Technique Qiankun Suspension Technique

Bikkhu gambling less lose money Great Compassion Mantra Infinite Pointing Technique

Scholar exempt from stamp duty Shadowless Judge's Brush Dharma Protecting the Body Technique

Dancer stock trading can be rewarded with gold Taking the Life Whirlwind Kick Incarnate Technique

Machine Warrior preventing opponents from detecting the Golden Mangles ten thousand fathoms Big Dipper Combat Technique

Messenger walks back and forth at will YouGotAMail Demon Removing Must Kill Technique

Landlord pays tolls to reduce earth shaking and mountain roaring Xuanji Body Protecting Technique

Huntsman collects tolls to increase Thunder Killing Machine Seven Dexterity Misty Spell

Makeup Artist buys discounts on monster equipment FaceOffHP Invincible Relocation Technique

I.D.F. Changes the Value of Dice Deadly Gravity Attack Technique

Reformer to prevent being framed by opponents Five Elements Running Thunder Chop Move Change Attack Technique

The Heavenly Dignitary uses five skills at the same time to end the Hellfire Celestial Unity Technique

*In addition to the "Heavenly Dignitary" profession, the other skills can only be used at the same time every time a fourth level profession can only use one skill, the third level to use two, the second level to use three. The second level uses three types of skills. At the beginning of the game, players can only choose the "trainee Taoist" profession.

*Alternate Parameter Adjustment Points: When using a must-kill technique, each time the HP drops by 1/5 of its full value, and the killing power is 5 times that of the party's normal attack.