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How to play Sichuan Mahjong?

The rules and play of Sichuan mahjong

The rules and play of Sichuan mahjong is one of the traditional entertainment games in our country, many people like to play mahjong, and playing mahjong is very fun, at home their own family to play mahjong is also a good entertainment, the following for you to share the rules and play of Sichuan mahjong is introduced.

The rules and play of Sichuan mahjong 1

Sichuan mahjong tile rules

In mahjong tiles removed "in, hair, white" word tiles, removed "east, south, west, north" wind tiles. The only tiles that remain are the "Tubes", "Bars", "Wan", and "Tiles". There are only three color tiles left, namely Tubes, Stripes, and Ten Thousand, and there are 108 tiles in one ****, plus 4 Red Mediums, ***112 tiles; if you add 4 Red Mediums, ***116 tiles.

Sichuan Mahjong Drawing Sequence

When you take the tiles, you should leave the same number of tiles as the number of points (two tiles are stacked on top of each other as a "dun", and "dun" is the Sichuan dialect word for "dun"). (two cards stacked on top of each other is a "dun", "dun" is the Sichuan dialect term). The order in which the cards are taken is: dealer, right-handed player, opponent, left-handed player. The cards are taken from left to right.

Szechuan Mahjong Rules

The first game is played by the owner of the house, the banker will play first, and whoever plays later will be the banker in the next game, or if there is a shortage of bankers, the person who drew the last tile will be the banker.

Szechuan Mahjong Red Chinese Mahjong Rules

1) You can't eat tiles.

2) You can touch tiles.

3) There are two types of kongs: bright kong and dark kong:

Bright kong: After touching three tiles, and then through the self-touch to catch an identical mahjong tile, you can be placed in the tiles touched, known as bright kong.

Concealed kong: If you have 4 identical tiles in your hand, if you place them face down, it is called concealed kong.

Putting a kong: If you play a card, and a player at the same table has the same card, the user can "pick up the kong", and the player who played the card is "putting a kong".

Take the kong: corresponding to the "put kong", someone "put" corresponds to someone "take". After the kong, you need to draw in the last card on the board (the replacement card), and then you need to play the card after the replacement card.

4. One sentence: three consecutive cards in the tube, bar, ten thousand.

5. Yikan: Three of the same cards in the tube, bar, and ten thousand.

Szechuan Mahjong Red Chinese Mahjong Tile Order

The dealer plays first, and the rest of the players can touch and kong the tiles played, but not eat the tiles. The red center is Laizi, which can replace any tile, and the red center cannot assist other tiles to touch and kong. After the dealer has played a card, if no one touches it, the next player draws a card, and then independently chooses a card from his hand to play, and so on, until someone else has a hand in the game.

Szechuan Mahjong Rules

1. To win, you must have a pair in your hand, and the rest of your tiles must be either "one word" or "one kan".

2. Starting hand: Starting hand with 4 red centers.

3. Grab the kong: A player chooses "public kong", and it just so happens that at this time, player B can hu this card, then player B can choose to "grab the kong", grab the kong is the B player hu card, but only the A player a person to lose (compensation), kong another calculation; more people! This is the first time that a player has been able to play the game in the past.

Sichuan Mahjong Rules and Gameplay 2

Sichuan Mahjong is a **** 108 tiles, remove the wind tiles, arrow tiles and flower tiles. There are only three colors of tiles, 36 tiles of each color and 108 tiles in one ****.

1, Wanzi cards: from 10,000 to 90,000, 4 cards each, **** 36 cards.

2. Tubes: from one tube to nine tubes, 4 each, ****36 sheets. There are also places called cakes, from one cake to nine cakes.

3, strip cards: from the youngest chicken (i.e., a) to nine, each 4, *** 36. Also known as bundles in some places, from one to nine.

The missing door can be hu. Can not eat cards. A kong makes up the next card. A hu does not end the game, and the players who have not hu continue to play until the game ends when there are three hu or when the draw is finished. If there are two or more players who have not yet played a hand when the game is over, then the player who has not played a hand will have to pay the player who has played a hand.

1, the dealer fourteen cards, the first card, the player each thirteen cards.

2. Can touch, can kong, can not eat. The cards should be shown after the touch and the kong (even if it is a secret kong, all the cards should be shown). There is no such thing as a "clean slate".

3. The person who puts the gun is responsible for it, and it has nothing to do with other people.

4. After the kong, the next card is added.

5. If you give up your hand when someone else plays a card, you can't play the same card in the same circle until you draw a card, but you can play a different card. If you have a quarter of a million dollars, and the next player has 20,000 dollars, you can't play 20,000 dollars, but you can play 50,000 dollars.

6. When the kong is on the gun, the gunner transfers the proceeds of the kong to the gunner. If you have more than one hit, you will have to pay out another `point' to the person you have just hit.

Related Terms

Bloodbath: One player winning a hand does not end the game, but rather the players who have not won continue to play until all three players have won, or until the remaining players have finished drawing. In this way, the first hu may not necessarily be the most profitable, the point gun can also be turned over, improve the game and fun. The end of the game is the end of the game.

Rain or shine: kongs are counted in the settlement.

Banker: The first game is free, and in each subsequent game, the first player who has won a hand in the previous game will be the banker, and if it is a double or triple, the player who has released the gun will be the banker.

Dumping: The dealer rolls two dice to determine the starting position of the end tiles.

Jumping: When the dealer draws the 14th card, he has to draw the top card of the pile, which is called jumping.

Setting: At the beginning of a game, you decide which cards you do not want, and you cannot change them later. A card of this color is usually placed face down and played in the first round.

Lack (day lack): after the start of a game to touch on the tiles on only two door tiles or even one door tiles, this time to report the lack of.

Sichuan Mahjong Rules and Play 3

Playing Mahjong Process

1, shuffling and yards

In the actual process of playing mahjong is the need to participate in the four players *** with the same operation, all the players will be turned over the mahjong tile back face up, and then together with both hands rubbing the table. All mahjong tiles on the table in disorder

The whole process is called "shuffle", after the cards are shuffled to code tiles, the rule is that each player in front of the door to put 36 tiles, each two up and down to become a pier card, so each player attacked the code to put 18 pier tiles, will be their own doorway to the doorway of the card cross to with the wall of cards formed by the four players.

Of course, now many chess rooms have been provided with fully automated mah (will) machine, no longer need players to manually shuffle their own tiles and code tiles is very convenient, as well as our computers and cell phones to play mahjong is also the system automatically shuffle and code tiles.

Tips: code tiles fast and slow in addition to practice makes perfect, there is a small method, we take the cards in the hands of each hand to take 3-4, respectively, placed on both sides, the middle retains 3-4, through the hands of both sides of the force clamping the middle of the mahjong tiles, all the hands of the 9-16 tiles stacked in the hands of a one-time before the placement of a good lower tiles on the wall, so that it can greatly accelerate the code of the speed of the tiles.

2, open and start

The first thing to do at the beginning of each game is to throw the color of the dealer to start the orientation and pier number of positioning, through the color of the points of a larger one in counterclockwise order to determine the starting player's orientation, and then through the two color points and the number of values from the end of the wall of tiles to determine the start position, and then the color of the tiles from the dealer each time in order to determine the starting position, and then the number of tiles in order to determine the starting position. Starting from the dealer in accordance with the order of each person each time to take 2 piers *** take 3 times, after the dealer jumped, the player to make up one.

3, playing cards

The player each time from the wall of cards to replenish the card, and then according to their own hand of cards to choose a card they do not want to play, in the whole process of the game can also be eaten, touched, and kong related operations

Note that in the eat, touched the two operations of the player can not be eaten, touched the two operations, the player can not be from the wall of cards to replenish the card, the player can not be in the wall of cards, and then in the wall of cards to choose a card. The first is that the player is not allowed to take the cards from the wall of cards, and the player needs to take the cards from the end of the wall of cards when taking the kongs. The player can touch, eat, touch, and kong as quickly as possible to make his mahjong hand into a legal mahjong hand as stipulated in the rules of play.

4, hu tile

When the player in the process of playing mahjong will be their own hands into the rules of hu tile type, that is to enter the listening stage, at this time if there are other players to play the lack of the last card, or their own through the drawing of cards from the wall of tiles to get the last card

At this time the player can be If another player plays a card, it's called a "discharge", and if the player draws a card from the wall, it's called a "self-draw", and the game ends when the card is played.

The game ends when the player draws a tile from the wall.