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How to play the ice method in hearthstone legend

Hearthstone has many powerful occupations, and the easiest one to operate is the ice method. But many novices are still unfamiliar with how to play the ice method in hearthstone legend. In order to let everyone master the ice method better, deep space play brings you a detailed explanation of the national service ranking 13 ice method card group. If you are interested, let's take a look.

order

As a popular card before ancient times, skating has now become the dust of history, but players who still have faith have brought it to the extreme.

This season is obviously much better than August. From the winning percentage, it can be seen that the number of soldiers returned to normal, but the proportion of war prevention increased, so it was impossible to reach the winning percentage of more than 50 soldiers last season.

In addition to warriors, other occupations are above 60%. I really hope this will give all ice skaters motivation, without being afraid of those occupations that look inferior or even worse, such as hunters, face slappers, fire demons, druids and so on. As long as I play to the upper limit of skating, I can forcibly reverse these disadvantages, which is why I like skating best.

Skating is a set of cards with a high ceiling, which largely depends on the dealer, not on your understanding. This is different from many strange face cards, which is also the reason why there is such a big gap between young and old skaters. Let's look at the cards first, and then listen to me in detail.

Card deck details

Legend has it

This season is the most difficult one for my ice legend. It took six whole days, because it was broadcast live for almost eight hours every day. It can be said that legends are piled up with endurance, with a total of 350 games, and the winning percentage is also a record low. I didn't expect live broadcast to the first season of the ladder to be a hell of a difficulty.

Almost one-third of the whole ladder is soldiers, and unlike the slave war era, there is only little defense. On the other hand, the zoo was suddenly silent, which made the original main source of points discounted. However, I have to realize with tears how strong my ability is. I can't tell stories in the most difficult circumstances. How can I prove to you that skating has the ability to tell stories at the beginning of the month?

Card winning rate

Game strategy

Start and leave cards:

If you pass the card, you will keep it all. Except for the pain+three arcane wisdom cards and three fees, you may change an arcane card, but you will only change it when you are approaching a career, and you will still keep it all for the knight priest.

Mirror image: The rest is reserved for hunters, warriors, shamans and warlocks.

Red Dragon: The rest is reserved for hunters, warriors, thieves and druids.

Refrigerator: The rest is reserved for hunters, thieves and priests.

Doomsday: The rest is reserved for hunters, warriors, shamans, wizards and wizards. Druids now propose to leave the doomsday, because the ladder is no longer just a stupid dragon jumping in the early stage, which is very important for the beast to suppress the doomsday in the early stage.

Torch: The rest is reserved for soldiers, shamans and wizards.

Ice Arrow: Keep it for warriors, shamans, wizards and wizards, only for hunters, and if there is an end, you can keep it.

Ice ring: Only stay together when the zoo is doomed, or stay alone when the hand is not stuck in the early stage, other occupations will not be left.

The Great Emperor: The Great Emperor is a special case. There is neither compulsory work nor compulsory work. Whether to stay or not needs to consider the probability of your hand being stuck and the early pressure given by the other party. It's easier to stay in occupations with slow early pressure, such as druid thieves, and it's hard to stay in occupations with high early pressure, such as hunter zoo. However, if the warlock has a set of ice ring doomsday, it is difficult for the follow-up hand to get stuck, and it is entirely possible to stay. For soldiers, it should be the game with the highest probability, but there should be no high probability players left in the early stage, because once the opponent is a dragon battle, it will basically collapse. Generally speaking, the backhand prefers to keep the great emperor, because the great emperor is the only rhythm point in our set of cards and the greatest value of money, and the natural advantage of backhand with more hands is more difficult to get stuck.

Card Group Problems and Views on New Cards

The fire storm on the deck was replaced by an ice cone, which is because there is an increasing trend of medium-speed hunting, but in fact it is only a small increase, which is not targeted enough. There is little difference between ice cones and hula dancing in other occupations, so it is convenient to use without changing.

Many people ask me if Karazhan's new card is useful. Basically, there are two cards, namely "banes" and "Curator". I have used a little of these two cards, and the actual effect is not good. The set of Shuanglong Renault ice designed for the curator in the later period is also very difficult to use.

On the contrary, banes is more suitable than the curator, but the lower limit of this card is not low and the upper limit is not high. Only pulling the emperor out is the only upper limit, and this probability is very low. Although there is no loss in card withdrawal, it is necessary to consider whether it is early, middle or late. If you can arrive at banes on time within 45 hours, it is worthwhile to replace an engineer apprentice with him. If you get stuck in a hurry or get injured later, it's better to be successful in my official career. Generally speaking, Baines' direct participation in this system is not obvious.

I haven't personally tested the stability of this card. I want 1. At first glance, there are still many useless spells, but if you give the available spells, it will be very strong for the ice method. You need to experience it more when you have time. Do you have any comments and suggestions on whether the ice method is compatible with Karazan's new card? After all, the old routine has been silent for too long!

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