Traditional Culture Encyclopedia - Traditional stories - Adventure Island Flyer's ability value question!

Adventure Island Flyer's ability value question!

Special Recommendation: In the name of the rose Enjoy the Q romantic night

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QUOTE:

Night Lan star winds to stay: Thank you for sharing the content people, this article has been recorded in the adventure island home page, Lele coins +2 to encourage!

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QUOTE:

Orochimaru stayed: the content is too outdated a turn of the double fly full remote full outside the other is arbitrary two turn assassin skills are almost all very practical skills nothing controversial to take the curse is too much of a waste

Creating the character of the rocking point

Must rock out 4 points of strength and 4 points of intelligence, agility and luck is how much each

Ability points

Agility to 25 before level 10, then all the luck

Level 10~40, 2 min and 3 luck

Level 40~80, 1 min and 4 luck

Skill points

Skill points and the second quest

Transition skill points

Transition skill points

Final state: 20 concentration, 8 long-range 20 Double Fly 13 Curse

Stealth this skill, as far as I can see, practicing assassins to now, and did not find any great use, just look at the BOSS with the use of, and when it comes to running, with high-level monsters, you messed him up, even if you are stealthy, those monsters magic attacks will still cause serious damage to us, and there is no way to drink blood, so, if I practice another assassin, I will not add stealth! .

Planning Order

Level 10, look for the Batman in the bar in the city of exhaust, add 1 point of concentration

Level 11~14, each level 1 point of long-range, 2 points of concentration

Level 15~18, each level 1 point of long-range, 1 point of concentration, 1 point of double-flying (long-range is full, so it is good to grab monsters)

Level 19~21, each level 2 points of concentration, 1 point of double-flying

22 level 1 concentration 2 double flight (concentration full)

23~25 level 2 double flight 1 curse per level

26 level 3 curse

27 level 3 double flight

28 level 2 double flight 1 curse

29~30 level 3 curse per level

Note for the 2 before the turn, you can also add 3 points of concentration first, if you feel that the monsters hit the leveling monsters without MISS anymore, you can choose to prioritize to fill up the remote.

Turn 2 Skill Points

Final State: 19 Accurate Concealed Weapon 30 Powerful Throw 20 Lightness of Being 12 Quick Marks 3 Recovery 30 Life Absorption 13+7 Curses

NoteWhy do you want to add the Turn 2 skill points to Curses? Why do you want to fill up the curse? As we all know, many high level monsters now have skills that add attack and defense to themselves. Take the black transformation snow man as an example, the previous version I use double fly to hit it, together with the attack over 2000 very easily, but after the revision, a hit it, it will give themselves to add attack and defense, so I hit it often double fly 2 attack in 1000 below. If the curse is full, give it a curse, then the efficiency of hitting monsters will be greatly improved. Before it adds attack to itself, it drapes the ground and can hit me for more than 600, but after it adds attack to itself, it drapes me for more than 800, and if you give it a curse, it will be much more effective!

And fast mark every add 1 level, just add duration, so add to 12 points, can last 2 minutes has been enough, turn to the 1 turn of the skill curse Add full, is very cost-effective.

〖Transfer task〗

30 level also look for the Batman in the bar in the exhaust city to transfer

Transfer task: go to the exhaust city on the right side of the 2nd map inside to find a stand in a very high place of the NPC, into a place where there is ice one-eye and blue mushrooms to fight the monsters, the requirement to get 30 black balls (remember to bring enough red and blue pills)

〖Transfer point sequence〗

30 level after the transfer to get 1 skill point plus precision dark weapon

31 ~ 39 level 2 points of precision 1 point of power (to 39 level has 19 precision 9 power)

40 level 3 points of power

41 level 1 point of restoration of 2 points of light

42 level 2 points of restoration of 1 point of blood (42 level has blood, as long as it is not to fight the high-level monsters, can save a lot of money on red pills)

Level 43~44 3 points of light power per level (at level 44, 8 points of light power is already very comfortable to fight the dragon jumping mark)

Level 45 1 light power, 2 power

Level 46 3 fast mark

Level 47 1 light power, 2 power

Level 48~51 3 power

Level 52 2 power 1 fast mark

Level 48~51 3 power

Level 52 2 power 1 fast mark (Full Power)

Level 53 3 Light Power

Level 54 2 Light Power 1 Fast Marker

Level 55 1 Fast Marker 2 Blood Sucking

Level 56~59 3 Blood Sucking per level

Level 60 3 Light Power

Level 61 2 Light Power 1 Blood Sucking

Level 62 3 Fast Marker

Level 63~65 2 Blood Sucking 1 Quick Mark

66~67 Level 3 Blood Sucking per Level

68 Level 2 Blood Sucking 1 Curse

69~70 Level 3 Curse per Level

Note: At the late stage of the 2nd turn, i.e., from 60J to 70J, after the power is filled up, in fact, the Light Power and the Quick Mark can be added at will, basically as long as it is according to your own preferences and added to the monsters in a smooth manner, and the other professions are grouped together to fight the monsters.

Level 10~15 The left side of the exhaust city on the map brush a lot of monsters, from the first layer of brush snails, wood, flower mushrooms, octopus and a lot of monsters, and there is relative to the shooter's village training ground a lot of people less, will not be very card. There is no place to hang up, there will not be high level players hanging up.

16~25 level In the shooter's village to the right to go to the 2nd map inside the drift pig, white pig, green water spirit, wood, snail, the upper left platform has a box can stand people (under the attached map and purple cloud tears stand place), where the fight drift pig and white pig upgrade faster, the standard is also convenient, few chances will be hit by the pig all the time.

26~30 level In the forest in the city of the left walk through a lot of pictures (name forgotten), there is a pit, inside the green water spirit, octopus, snake, not many people, monsters hit no can change the line to kill.

Note: Why 16 to 30 levels do not go to the Piggy Coast, do not go to the tree cave to kill green mushrooms, do not go to the ants hole to kill the prickly mushrooms and zombie mushrooms?20 ~ 30 levels of mages are the strongest, they use the claws of the magic to kill the monsters, the standard fly simply can not be robbed, we go there is no experience can be gained, so we must go to some of the cold locations, where the mage is relatively fewer

30~35 level transfer Later you can go to the eastern rock to kill black wood, axe wood demon, black axe wood demon, fire pig. It is not recommended to go to the boar's territory, where there are the most mages, we still can't rob it! Black Axe Wood Demon drops Gyro, Fire Pig drops Snowflake.

Level 35~45 Go to Eastern Rock 6 or Flame Land 5 to brush the Fire Pig, at this time, our attack is already about the same as the same level of mages, after 40 will be higher than the same level of mages, :). No problem to grab the fire hog!

45~52 level Go to the dangerous canyon to kill the fire pig and garbage dragon, drop the dragon skin, rushing the new area of the player if practicing a little faster, this time the dragon skin is estimated at 3000~5000 or so price, you can make a fortune.

Level 52 can start to kill the stars, the moon, the sun, cannibalism, the moon dropped black blade can also be a group of priests to fight the fire dragon, the experience is also very rich, there is hope to hit the money mark Oh ~. In the sky can also group four or five senior fire mage warrior pack ice 1, this upgrade is the fastest.

Level 55 In addition to choosing to team up to kill the little snowman, you can also kill the gray wolf, dropping snowflakes and a lot of high-level equipment Oh ~

Level 60 In addition to choosing to team up to kill the little snowman, you can also kill the white wolf, the penguin, and other high-level monsters. The white wolf can drop black thorns (the tail of the gray wolf can be exchanged for the ancient Juan, the white wolf, the penguin dropped a lot of high-level equipment, popping the mage's high-level equipment is too much, also very good to sell).

But level 50 to level 70 group to fight the small snow man is the most profitable, but also upgrade speed is quite fast. (

Now, at least the mushroom boy, the little snow man there are all hanging, so in the old district, and do not recommend to go to the little snow man there to practice, you can play the moon, the sun, the three-color lion, and so on the monster)

60 level, 2 standard fly can be teamed up to brush the moon cow and ice one-eyed, upgrading very quickly, but also dangerous, and does not make money

Special Recommendation: In the name of the rose, to enjoy the Q Romantic Night

You can enjoy the Q romantic night.

YOYO storage

]

QUOTE:

Night Lan star wind stay: thank you for sharing the content people, this article has been recorded in the Adventure Island home home page, Lele coins +2 encouragement!

/

QUOTE:

Orochimaru stayed: the content is too outdated a turn of the double fly full remote full outside the other is arbitrary two turn assassin skills are almost all very practical skills nothing controversial to take to add the curse is too much of a waste

Create the character of the rocking point

Must rock out of the 4 points of strength and 4 points of intelligence, agility and luck is how much each

Ability points

Agility to 25 before level 10, then all the luck

Level 10~40, 2 min and 3 luck

Level 40~80, 1 min and 4 luck

Skill points

Skill points and the second quest

Transition skill points

Transition skill points

Final state: 20 concentration, 8 long-range 20 Double Fly 13 Curse

Stealth this skill, as far as I can see, practicing assassins to now, and did not find any great use, just look at the BOSS with the use of, and when it comes to running, with high-level monsters, you messed him up, even if you are stealthy, those monsters magic attacks will still cause serious damage to us, and there is no way to drink blood, so, if I practice another assassin, I will not add stealth! .

Planning Order

Level 10, look for the Batman in the bar in the city of exhaust, add 1 point of concentration

Level 11~14, each level 1 point of long-range, 2 points of concentration

Level 15~18, each level 1 point of long-range, 1 point of concentration, 1 point of double-flying (long-range is full, so it is good to grab monsters)

Level 19~21, each level 2 points of concentration, 1 point of double-flying

22 level 1 concentration 2 double flight (concentration full)

23~25 level 2 double flight 1 curse per level

26 level 3 curse

27 level 3 double flight

28 level 2 double flight 1 curse

29~30 level 3 curse per level

Note for the 2 before the turn, you can also add 3 points of concentration first, if you feel that the monsters hit the leveling monsters without MISS anymore, you can choose to prioritize to fill up the remote.

Turn 2 Skill Points

Final State: 19 Accurate Concealed Weapon 30 Powerful Throw 20 Lightness of Being 12 Quick Marks 3 Recovery 30 Life Absorption 13+7 Curses

NoteWhy do you want to add the Turn 2 skill points to Curses? Why do you want to fill up the curse? As we all know, many high level monsters now have skills that add attack and defense to themselves. Take the black transformation snow man as an example, the previous version I use double fly to hit it, together with the attack over 2000 very easily, but after the revision, a hit it, it will give themselves to add attack and defense, so I hit it often double fly 2 attack in 1000 below. If the curse is full, give it a curse, then the efficiency of hitting monsters will be greatly improved. Before it adds attack to itself, it drapes the ground and can hit me for more than 600, but after it adds attack to itself, it drapes me for more than 800, and if you give it a curse, it will be much more effective!

And fast mark every add 1 level, just add duration, so add to 12 points, can last 2 minutes has been enough, turn to the 1 turn of the skill curse Add full, is very cost-effective.

〖Transfer task〗

30 level also look for the Batman in the bar in the exhaust city to transfer

Transfer task: go to the exhaust city on the right side of the 2nd map inside to find a stand in a very high place of the NPC, into a place where there is ice one-eye and blue mushrooms to fight the monsters, the requirement to get 30 black balls (remember to bring enough red and blue pills)

〖Transfer point sequence〗

30 level after transferring to get 1 skill point plus precision dark weapon

31~39 level 2 points of precision 1 point of strength per level (to level 39 there are 19 points of precision and 9 points of strength)

40 level 3 points of strength

41 level 1 point of restoration of 2 points of light

42 level 2 points of restoration of 1 point of bloodsucking (level 42 has bloodsucking, so long as it is not to fight the high-level monsters, you can save a lot of money for red pills).

Level 43~44 3 points of light power per level (at level 44, 8 points of light power is already very comfortable to fight the dragon jumping mark)

Level 45 1 light power, 2 power

Level 46 3 fast mark

Level 47 1 light power, 2 power

Level 48~51 3 power

Level 52 2 power 1 fast mark

Level 48~51 3 power

Level 52 2 power 1 fast mark (Full Power)

Level 53 3 Light Power

Level 54 2 Light Power 1 Fast Marker

Level 55 1 Fast Marker 2 Blood Sucking

Level 56~59 3 Blood Sucking per level

Level 60 3 Light Power

Level 61 2 Light Power 1 Blood Sucking

Level 62 3 Fast Marker

Level 63~65 2 Blood Sucking 1 Quick Mark

66~67 Level 3 Blood Sucking per Level

68 Level 2 Blood Sucking 1 Curse

69~70 Level 3 Curse per Level

Note: At the late stage of the 2nd turn, i.e., from 60J to 70J, after the power is filled up, in fact, the Light Power and the Quick Mark can be added at will, basically as long as it is according to your own preferences and monsters added in a smooth manner, and the other professions are grouped together to fight the monsters.

10~15 level exhaust city left on the map brush a lot of monsters, from the first layer of brush snails, wood, flower mushrooms, octopus and a lot of monsters, and there relative to the shooter village training ground a lot of people less, will not be very card. There is no place to hang up, there will not be high level players hanging up.

16~25 level In the shooter's village to the right to go to the 2nd map inside the drift pig, white pig, green water spirit, wood, snail, the upper left platform has a box can stand people (under the attached map and purple cloud tears stand place), where the fight drift pig and white pig upgrade faster, the standard is also convenient, few chances will be hit by the pig all the time.

26~30 level In the forest in the city of the left walk through a lot of pictures (name forgotten), there is a pit, inside the green water spirit, octopus, snake, not many people, monsters hit no can change the line to kill.

Note: Why 16 to 30 levels do not go to the Piggy Coast, do not go to the tree cave to kill green mushrooms, do not go to the ants hole to kill the prickly mushrooms and zombie mushrooms?20 ~ 30 levels of mages are the strongest, they use the claws of the magic to kill the monsters, the standard fly simply can not be robbed, we go there is no experience can be gained, so we must go to some of the cold locations, where the mage is relatively fewer

30~35 level transfer Later you can go to the eastern rock to kill black wood, axe wood demon, black axe wood demon, fire pig. It is not recommended to go to the boar's territory, where there are the most mages, we still can't rob it! Black Axe Wood Demon drops Gyro, Fire Pig drops Snowflake.

Level 35~45 Go to Eastern Rock 6 or Flame Land 5 to brush the Fire Pig, at this time, our attack is already about the same as the same level of mages, after 40 will be higher than the same level of mages, :). No problem to grab the fire hog!

45~52 level Go to the dangerous canyon to kill the fire pig and garbage dragon, drop the dragon skin, rushing the new area of the player if practicing a little faster, this time the dragon skin is estimated at 3000~5000 or so price, you can make a fortune.

Level 52 can start to kill the stars, the moon, the sun, cannibalism, the moon dropped black blade can also be a group of priests to fight the fire dragon, the experience is also very rich, there is hope to hit the money mark Oh ~. In the sky can also group four or five senior fire mage warrior pack ice 1, this upgrade is the fastest.

Level 55 In addition to choosing a group to kill the little snowman, you can also kill the gray wolf, dropping snowflakes and a lot of high-level equipment Oh ~

Level 60 In addition to choosing a group to kill the little snowman, you can also kill the white wolf, the penguin, and other high-level monsters. The white wolf can drop black thorns (the tail of the gray wolf can be exchanged for the ancient Juan, the white wolf, the penguin dropped a lot of high-level equipment, popping the mage's high-level equipment is too much, also very good to sell).

But level 50 to level 70 group to fight the small snow man is the most profitable, but also upgrade speed is quite fast. (Now, at least the mushroom boy, the little snow man there are all hanging, so in the old district, and do not recommend to go to the little snow man there to practice, you can play more moon, sun, tricolor lion and other monsters)

60 level, 2 standard fly can team brush moon cow and ice one-eyed, upgrading very quickly, but also very dangerous, and does not make money.