Traditional Culture Encyclopedia - Traditional stories - How did the god-making movement Eternal Calamity and other battle royale games become so popular in the Internet era?
How did the god-making movement Eternal Calamity and other battle royale games become so popular in the Internet era?
Recently, a martial arts game developed and published by NetEase has suddenly become the focus of discussion among many players. This game is the martial arts background battle royale game "Eternal Calamity" that has been unveiled at multiple game exhibitions and has been tested for several rounds.
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("Eternal Calamity") Since "PlayerUnknown's Battlegrounds" (hereinafter referred to as PUBG) was launched on Steam, the "Battle Royale" game mode seems to have hit the mainstream, sweeping the entire gaming industry in a form that no one expected.
, for a while almost all games with guns wanted to add a game mode that throws dozens of people into the melee into their games. EPIC even directly relied on the addition of a battle royale mode in "Fortnite"
It has the confidence and financial resources to challenge Valve and Apple head-on.
(Trivia: "Fortnite" was originally a cooperative survival game) But what is the charm of battle royale?
Why did it become popular?
If we want to know how battle royale became popular, we need to first clarify what we usually call battle royale.
Now when it comes to battle royale, the first reaction of most players, including me, is PUBG, which has occupied the top three on the Steam sales list for a long time. However, although PUBG is indeed the most famous battle royale game now,
It is not the origin of this type of game.
If you continue to trace back, it is not difficult to find that the origin of all the battle royale games we play now can be attributed to the movie "Battle Royale" (Chinese translation: "Battle Royale") released in Japan in 2000.
In "Battle Royale", isolated islands have appeared, participants are fighting each other, and the safety range is constantly shrinking. These are the core elements of the current battle royale game.
From this perspective, this "Battle Royale" can be said to be the originator of all current battle royale games.
(Movie "Battle Royale" poster) According to relevant information, after the release of the "Battle Royale" movie, graphic designer Brendan Greene saw the potential of this theme and used it in the well-known hardcore tactical shooting game "Arma 2"
Made a MOD based on the rules of "Battle Royale": "Battle Royale".
After the release of Battle Royale MOD, this MOD gained far more popularity than Brendan Greene expected. This mode that randomly places players on the map to fight attracted a large number of players to try, including some who had no idea about "Arma 2" before.
Understand the "outsider players".
("Arma 2" is an extremely hard-core tactical shooting game) The popularity of Battle Royale MOD after its release naturally attracted the attention of other developers, so SOE invited Brendan Greene to develop a battle royale for its survival game "H1Z1"
Mode gameplay, the product of this cooperation is "H1Z1: thekingofthekil" which has been popular for some time before PUBG. However, although "H1Z1" has achieved certain results, Brendan Greene did not stay in SOE, but accepted
At the invitation of South Korean game developer Bulehole, they cooperated to develop "PlayerUnknown's Battlegrounds" with more complete gameplay, and began the legendary and rapid development of the battle royale mode.
(I don’t need to say more about the success of PUBG) This seems to be the development history of an ordinary game type and the birth history of a talented designer, and Battle Royale is indeed a game with good reputation.
It is a playable game type, but if you compare the process of the battle royale gameplay from Battle Royale MOD to "H1Z1: thekingofthekil" to PUBG with the development of the Internet, it is not difficult to see a very interesting point - the development of the battle royale mode seems to be
It is closely related to the development of online live broadcast.
Is Battle Royale fun?
It's really fun.
But from the perspective of traditional online games, the battle royale mode has a fatal flaw: its randomness is too high.
Take PUBG as an example. In the game, there are no individual numerical differences in player characters. In addition to player skills, all factors that determine the outcome of the game depend on the player being able to arm himself quickly enough in the game.
However, the generation of all equipment in the game has a certain degree of randomness. Although there are resource enrichment points, they are not as considerate as the default equipment/prop refresh points in traditional FPS games.
The simplest example of this being embodied in a player's game is the opening scene that almost all players have encountered: As soon as he landed, he saw the enemy picked up a gun from nowhere and rushed over, and then he was unable to fight back.
of rapid boxing.
(I got up, and it was dead in seconds, what can I say) The more times a situation like this occurs, it will inevitably cause players to attribute their failure to mechanical problems in the game itself, causing players to think, "This game doesn't work."
"judgment, which in turn leads to the loss of players.
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